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bug#56204: Add guile-goblins
From: |
Christine Lemmer-Webber |
Subject: |
bug#56204: Add guile-goblins |
Date: |
Fri, 24 Jun 2022 22:36:39 -0400 |
User-agent: |
mu4e 1.6.11; emacs 28.1 |
Hey Maxime!
Maxime Devos <maximedevos@telenet.be> writes:
> [[PGP Signed Part:Undecided]]
> Christine Lemmer-Webber schreef op vr 24-06-2022 om 17:24 [-0400]:
>> + (arguments
>> + `(#:phases
>> + (modify-phases %standard-phases
>> + (replace 'bootstrap
>> + (lambda _
>> + (invoke "autoreconf" "-vif"))))
>
> I don't know if it works in this particular case, but I thought that
> normally 'bootstrap' would automatically do that already?
Ah yeah, seems to work without it...!
>> + #:make-flags
>> + ,#~(list "GUILE_AUTO_COMPILE=0")))
>
> Nesting different forms of quasiquotation seems to be disliked (at
> least according to a mini poll I did on #guix some time ago),
> apparently
>
> (arguments
> (list #:phases
> #~(modify-phases ...)
> #:make-flags
> #~(list ...)))
>
> seems to be the way to go?
>
>> + (native-inputs
>> + (list autoconf automake pkg-config texinfo))
>> + (inputs
>> + `(("guile" ,guile-3.0)))
>
> Can be simplified to (inputs (list guile-3.0))?
Cool, done. For (inputs ...) anyway... the above native-inputs did
still seem needed, presumably because we *are* running the bootstrap
code in this case.
>> + "@code{guile-goblins} is the Guile version of
>> + @url{https://spritely.institute/goblins, Spritely Goblins},
>> +a transactional, distributed programming environment following object
>> +capability security designs. Goblins is a general toolkit, and also
>> +the core layer of Spritely's work to support healthy distributed
>> +networked communities.")
>
> Maybe mention that it can network with non-Guile goblin peers as well
> (e.g. Racket?), assuming that's correct?
>
> Greetings,
> Maxime.
It's true, but more accurately, it will be true in the next version,
since guile-goblins v0.8 doesn't have finished networking support.
But yes, that's coming, so I put this comment above the description:
;; In guile-goblins 0.9, OCapN support will be added (it already
;; exists in racket-goblins). At that point we should add the
;; following to this description:
;;
;; Goblins allows for cooperation between networked programs
;; in a mutually suspicious network through OCapN, the Object
;; Capability Network. This includes collaboration across
;; runtimes; for instance, programs written in the Guile and Racket
;; versions of Goblins are able to speak to each other.
And we can do that then. As said in the other email, I don't think this
is far away.
Thanks to both Maxime and Ludo' for reviewing! I pushed it upstream.
Happy hacking with guile-goblins... if someone does anything with it,
let me know. The next release will be the first big guile-goblins
release to celebrate, but was eager to get what we have up there. :)