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[bug#44039] [PATCH] gnu: Add slade.


From: James Smith
Subject: [bug#44039] [PATCH] gnu: Add slade.
Date: Fri, 16 Oct 2020 11:43:33 -0700

* gnu/packages/game-development.scm (slade): New variable.
---
 gnu/packages/game-development.scm | 56 ++++++++++++++++++++++++++++++-
 1 file changed, 55 insertions(+), 1 deletion(-)

diff --git a/gnu/packages/game-development.scm 
b/gnu/packages/game-development.scm
index 96ed2f9da4..55d60d03a3 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -20,6 +20,7 @@
 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
+;;; Copyright © 2020 James Smith <jsubuntuxp@disroot.org>
 ;;;
 ;;; This file is part of GNU Guix.
 ;;;
@@ -37,7 +38,7 @@
 ;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.
 
 (define-module (gnu packages game-development)
-  #:use-module (srfi srfi-1)
+  #:use-module ((srfi srfi-1) #:hide (zip))
   #:use-module (ice-9 match)
   #:use-module ((guix licenses) #:prefix license:)
   #:use-module (guix packages)
@@ -94,6 +95,7 @@
   #:use-module (gnu packages tls)
   #:use-module (gnu packages video)
   #:use-module (gnu packages web)
+  #:use-module (gnu packages wxwidgets)
   #:use-module (gnu packages xdisorg)
   #:use-module (gnu packages xiph)
   #:use-module (gnu packages xml)
@@ -2505,3 +2507,55 @@ fully dynamic omnidirectional shadows, global 
illumination, HDR lighting,
 deferred shading, morphological / temporal / multisample anti-aliasing, and
 much more.")
       (license license:zlib))))
+
+(define-public slade
+  (package
+    (name "slade")
+    (version "3.1.12a")
+    (source
+     (origin
+       (method git-fetch)
+       (uri (git-reference
+             (url "https://github.com/sirjuddington/SLADE";)
+             (commit version)))
+       (sha256 (base32 "1q37pqibnrbdd7zjx7h2kfi0q9nc63cc96q9ya4x3fvsrf64n6yd"))
+       (file-name (git-file-name name version))))
+    (build-system cmake-build-system)
+    (arguments
+     '(#:configure-flags
+       (list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
+             (string-append "-DWITH_WXPATH="
+                            (assoc-ref %build-inputs "wxwidgets") "/bin")
+             (string-append "-DwxWidgets_LIBRARIES="
+                            (assoc-ref %build-inputs "wxwidgets") "/lib"))
+       #:phases
+       (modify-phases %standard-phases
+         (add-after 'install 'patch-gdk-backend
+           ;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
+           ;; See https://github.com/sirjuddington/SLADE/issues/1097 for 
details.
+           (lambda* _
+             (wrap-program
+                 (string-append (assoc-ref %outputs "out") "/bin/slade")
+               `("GDK_BACKEND" "" = (,"x11")))
+             #t)))
+       #:tests? #f))
+    (inputs
+     `(("curl" ,curl)
+       ("fluidsynth" ,fluidsynth)
+       ("freeimage" ,freeimage)
+       ("ftgl" ,ftgl)
+       ("glew" ,glew)
+       ("gtk+" ,gtk+)
+       ("sfml" ,sfml)
+       ("wxwidgets" ,wxwidgets-3.1)))
+    (native-inputs
+     `(("pkg-config" ,pkg-config)
+       ("which" ,which)
+       ("zip" ,zip)))
+    (home-page "https://slade.mancubus.net";)
+    (synopsis "Doom game data editor")
+    (description "SLADE3 is a modern editor for Doom-engine based games and
+source ports.  It has the ability to view, modify, and write many different 
game-
+specific formats, and even convert between some of them, or from/to other 
generic
+formats such as PNG.")
+    (license license:gpl2)))
-- 
2.28.0






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