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[bug#42377] [PATCH] Add raylib.
From: |
trymonv |
Subject: |
[bug#42377] [PATCH] Add raylib. |
Date: |
Wed, 15 Jul 2020 17:52:07 +0000 |
gnu/packages/game-development.scm | 34 +++++++++++++++++++++++++++++++
1 file changed, 34 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index e45980e7a0..cba9b5bd45 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2489,3 +2489,37 @@ fully dynamic omnidirectional shadows, global illumination, HDR lighting,
deferred shading, morphological / temporal / multisample anti-aliasing, and
much more.")
(license license:zlib))))
+
+(define-public raylib
+ (package
+ (name "raylib")
+ (version "3.0.0")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "1chj7sril4l2dxh7flp5ndddydbbf1fhnqlydaysm4m6waxidxmr"))))
+ (build-system cmake-build-system)
+ (arguments '(#:configure-flags `("-DSHARED=OFF" "-DSTATIC=ON")
+ #:tests? #f))
+ (inputs `())
+ (native-inputs `(("alsa-lib", alsa-lib)
+ ("glu", glu)
+ ("libx11", libx11)
+ ("libxrandr", libxrandr)
+ ("libxi", libxi)
+ ("libxinerama", libxinerama)
+ ("libxcursor", libxcursor)
+ ("mesa", mesa)
+ ("pkg-config", pkg-config)))
+ (synopsis "C library for videogame programming")
+ (description "raylib is a library which defines many data structures and
+methods useful for programming small video games or video game prototypes in
+plain C. It tries to provide simple bindings for OpenGL in an attempt to
+conceal technical complexities behind an easy-to-use interface.")
+ (license license:zlib)))
--
2.27.0
- [bug#42377] [PATCH] Add raylib.,
trymonv <=