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bug#41365: [PATCH 0/5] Add superstarfighter
From: |
Nicolas Goaziou |
Subject: |
bug#41365: [PATCH 0/5] Add superstarfighter |
Date: |
Mon, 18 May 2020 20:53:51 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/26.3 (gnu/linux) |
Hello,
Timotej Lazar <address@hidden> writes:
> this series adds SuperStarfighter¹, a small game built with the Godot
> engine. I’m submitting it together with patches for godot needed to
> build the game, and some other improvements. I built the game for x86,
> x86_64 and aarch64 (can’t run it there due to missing 3D
> acceleration).
Great. Thank you.
> The main change to godot is building the headless binary, which is used
> to compile game assets without requiring X. I put this into a separate
> output because it doubles the install size. Compile time is also nearly
> doubled, since most files get compiled twice.
>
> If the longer compile time (in total ~20 minutes on an old i7, and
> ~80 minutes on an even older core duo) is problematic, this can be split
> in two packages. The game depends on both versions to build and run
> though. Thoughts?
I think 80 minutes is not that bad. We can reconsider later.
> I also enabled release build for Godot, removed an old workaround for
> aarch64 (disabling threads caused an infinite loop when building the
> game), and installed the icons to the correct location to be used with
> the .desktop file.
Perfect.
I applied your patches with minor tweaks.
Regards,
--
Nicolas Goaziou