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bug#26185: [PATCH] gnu: Add freedoom.


From: Kei Kebreau
Subject: bug#26185: [PATCH] gnu: Add freedoom.
Date: Sun, 19 Mar 2017 23:09:47 -0400

* gnu/packages/games.scm (freedoom): New variable.
---
 gnu/packages/games.scm | 72 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 72 insertions(+)

diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index f264ef206..95a13b8c4 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -58,6 +58,7 @@
   #:use-module (gnu packages audio)
   #:use-module (gnu packages avahi)
   #:use-module (gnu packages boost)
+  #:use-module (gnu packages documentation)
   #:use-module (gnu packages fltk)
   #:use-module (gnu packages fribidi)
   #:use-module (gnu packages game-development)
@@ -69,6 +70,7 @@
   #:use-module (gnu packages gperf)
   #:use-module (gnu packages gtk)
   #:use-module (gnu packages guile)
+  #:use-module (gnu packages imagemagick)
   #:use-module (gnu packages libcanberra)
   #:use-module (gnu packages libunwind)
   #:use-module (gnu packages haskell)
@@ -113,6 +115,76 @@
   #:use-module (guix build-system cmake)
   #:use-module (guix build-system trivial))
 
+(define-public freedoom
+  (package
+   (name "freedoom")
+   (version "0.11.1")
+   (source (origin
+            (method url-fetch)
+            (uri (string-append "https://github.com/"; name "/" name
+                                "/archive/v" version ".tar.gz"))
+            (file-name (string-append name "-" version ".tar.gz"))
+            (sha256
+             (base32
+              "060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv"))))
+   (build-system gnu-build-system)
+   (arguments
+    '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
+      #:parallel-build? #f
+      #:tests? #f ; no check target
+      #:phases
+      (modify-phases %standard-phases
+        (add-before 'unpack 'no (lambda _ #t))
+        (replace 'configure
+                 (lambda* (#:key inputs outputs #:allow-other-keys)
+                   (let* ((dejavu (assoc-ref inputs "font-dejavu"))
+                          (freedoom (assoc-ref outputs "out"))
+                          (wad-dir (string-append freedoom 
"/share/games/doom")))
+                     ;; Replace the font-searching function in a shell
+                     ;; script with a direct path to the required font.
+                     ;; This is necessary because ImageMagick can only find the
+                     ;; most basic fonts while in the build environment.
+                     (substitute* "graphics/titlepic/create_caption"
+                       (("font=\\$\\(find_font.*$")
+                        (string-append
+                         "font=" dejavu
+                         
"/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
+                     ;; Make icon creation reproducible.
+                     (substitute* "dist/Makefile"
+                       (("freedm.png")
+                        "-define png:exclude-chunks=date freedm.png")
+                       (("freedoom1.png")
+                        "-define png:exclude-chunks=date freedoom1.png")
+                       (("freedoom2.png")
+                        "-define png:exclude-chunks=date freedoom2.png"))
+                     ;; Make sure that the install scripts know where to find
+                     ;; the appropriate WAD files.
+                     (substitute* "dist/freedoom"
+                       (("IWAD=freedm.wad")
+                        (string-append "IWAD=" wad-dir "/freedm.wad"))
+                       (("IWAD=freedoom1.wad")
+                        (string-append "IWAD=" wad-dir "/freedoom1.wad"))
+                       (("IWAD=freedoom2.wad")
+                        (string-append "IWAD=" wad-dir "/freedoom2.wad")))
+                     #t))))))
+   (native-inputs
+    `(("asciidoc" ,asciidoc)
+      ("deutex" ,deutex)
+      ("font-dejavu" ,font-dejavu)
+      ("imagemagick" ,imagemagick)
+      ("python" ,python-2)))
+   (inputs
+    `(("prboom-plus" ,prboom-plus)))
+   (home-page "https://freedoom.github.io/";)
+   (synopsis "Free content game based on the Doom engine")
+   (description
+    "The Freedoom project aims to create a complete free content first person
+shooter game.  But Freedoom by itself is just the raw material for a game: it
+must be paired with a compatible game engine to be played.  Freedoom
+complements the Doom engine with free levels, artwork, sound effects and music
+to make a completely free game.")
+   (license license:bsd-3)))
+
 (define-public gnubg
   (package
     (name "gnubg")
-- 
2.12.0






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