guix-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Teams


From: raingloom
Subject: Re: Teams
Date: Tue, 14 Jun 2022 00:33:06 +0200

I'd definitely love to see an A/V or graphics production team, making
Guix more suitable for artists has been on my TODO list for a while,
even made some tentative steps towards packaging Blender addons.
Personally, I'd love to help out with testing and/or developing Blender
stuff.

On Mon, 13 Jun 2022 13:38:16 +0000
Blake Shaw <blake@sweatshoppe.org> wrote:

> Hi folks,
> 
> I'm just getting back to the list after finishing a gig, but want to
> raise my hand to join both the scheme team and perhaps something like
> an A/V team if folks think that would be a desirable team to put
> together. I think an A/V team would look after:
> 
> #+begin_example scheme
>  (gnu packages gstreamer)
>  (gnu packages gl) ;; Maybe games could handle this?
>  (gnu packages video)
>  (gnu packages graphics)
>  (gnu packages music)
> #+end_example
> 
> Which is quite a lot! So maybe some of this should be split up with
> the "games" team.
> 
> On another note, I'll be getting back to the Guile Docs soon, and
> before that I plan on taking a stab at refactoring the patch
> submission criteria, which I think could use some work. As it is
> currently, it personally becomes a hurdle of a checklist when I want
> to quickly submit a patch, which has lead me to running a hotfix
> branch so that I can quickly fix an issue and move on, therefore
> contributing what I should be. I think it could express all the same
> requirements in less rules, making it easier to ensure what you're
> handing in is in order. But I still need to take a stab at it and see.
> 
> Best,
> 
> On Fri, Jun 10, 2022, 03:29 Arun Isaac <arunisaac@systemreboot.net>
> wrote:
> 
> >
> > Hi Guix,
> >
> > I like the idea of teams. And, it's nice to see so many volunteers
> > raise their hands!
> >  
> > > * Rust team
> > > Efraim Flashner
> > > Aleksandr Vityazev
> > > Arun Isaac
> > > John Soo
> > > Maxim Cournoyer
> > > Nicolas Goaziou
> > > Tobias Geerinckx-Rice  
> >
> > However, I know very little about Rust, and I'm not a good fit for
> > this team. I could easily be a part of the python, emacs lisp,
> > common lisp, scheme teams, etc if necessary.
> >
> > But, what I'd really like is to be part of a mumi+tooling team.
> > Maybe we should have such a team?
> >
> > Also, since we have so many ideas for teams, can we have some
> > structured way to suggest teams, and add or remove them as needs
> > change?
> >
> > Regards,
> > Arun
> >
> >  




reply via email to

[Prev in Thread] Current Thread [Next in Thread]