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Re: Teams

From: Blake Shaw
Subject: Re: Teams
Date: Mon, 13 Jun 2022 13:38:16 +0000

Hi folks, 

I'm just getting back to the list after finishing a gig, but want to raise my hand to join both the scheme team and perhaps something like an A/V team if folks think that would be a desirable team to put together. I think an A/V team would look after:

#+begin_example scheme
 (gnu packages gstreamer)
 (gnu packages gl) ;; Maybe games could handle this?
 (gnu packages video)
 (gnu packages graphics)
 (gnu packages music)

Which is quite a lot! So maybe some of this should be split up with the "games" team.

On another note, I'll be getting back to the Guile Docs soon, and before that I plan on taking a stab at refactoring the patch submission criteria, which I think could use some work. As it is currently, it personally becomes a hurdle of a checklist when I want to quickly submit a patch, which has lead me to running a hotfix branch so that I can quickly fix an issue and move on, therefore contributing what I should be. I think it could express all the same requirements in less rules, making it easier to ensure what you're handing in is in order. But I still need to take a stab at it and see.


On Fri, Jun 10, 2022, 03:29 Arun Isaac <> wrote:

Hi Guix,

I like the idea of teams. And, it's nice to see so many volunteers raise
their hands!

> * Rust team
> Efraim Flashner
> Aleksandr Vityazev
> Arun Isaac
> John Soo
> Maxim Cournoyer
> Nicolas Goaziou
> Tobias Geerinckx-Rice

However, I know very little about Rust, and I'm not a good fit for this
team. I could easily be a part of the python, emacs lisp, common lisp,
scheme teams, etc if necessary.

But, what I'd really like is to be part of a mumi+tooling team. Maybe we
should have such a team?

Also, since we have so many ideas for teams, can we have some structured
way to suggest teams, and add or remove them as needs change?


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