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Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX)


From: rbaardman
Subject: Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX)
Date: Tue, 25 May 2004 09:22:15 +0200
User-agent: Internet Messaging Program (IMP) 3.1

I recently posted one afaik. People were excited about it :)
So maybe you want to use it :)
That's all.


> Im a bit confused, are you sggesting i come up with an icon or that yo
> umade one ?
> see ya
> -jc
> 
> On Mon, 24 May 2004 address@hidden wrote:
> 
> > thanks! Maybe you can add the aqua icon? :)
> > it's in the $app/Resources/ directory afaik. Maybe have a look at
> Mail.app?
> >
> > Roeles
> >
> > Citeren Johnny Cache <address@hidden>:
> >
> > > Heya roeles glad you got it to run :)
> > > I finally got 3dmosmon and ogre-0.14 to play nice tonite so i will be
> > > releasing again pretty soon. Hopefully i can squash a few bugs more
> easily
> > > now.
> > > Sure you can use that gomd for java2gomddevelopment
> > >
> > > Best Regards
> > > -jc
> > >
> > >  On Mon, 24 May 2004 address@hidden wrote:
> > >
> > > > eek! I jusst had an unexpected quit of 3dmosmon! without console, so
> will
> > > try again...
> > > > can't recreate it atm, but it was only one time.
> > > > when opening like
> > > "/Applications/3dmosmon.app/3dmosmon-bin/Contents/MacOS/3dmosmon
> > > > anathema.noctrl.edu" I get:
> > > >
> > > > Successfully connected!
> > > > DataGatherer::gomdUpdateNodeInfoMap::Start
> > > > Locking node list: gomdUpdateNodeInfoMap
> > > > The new string is: (100,101,102,104,105,106,
> > > > Raw String:
> > > (LOAD_OF_NODE_#100:0)(LOAD_OF_NODE_#101:56)(LOAD_OF_NODE_#102:
> > > >
> 55)(LOAD_OF_NODE_#104:58)(LOAD_OF_NODE_#105:44)(LOAD_OF_NODE_#106:57)
> > > > Raw String:
> > >
> (MEM_OF_NODE_#100:392364032)(MEM_OF_NODE_#101:974934016)(MEM_OF_NODE_#102:
> > > >
> > >
> 1010581504)(MEM_OF_NODE_#104:1011646464)(MEM_OF_NODE_#105:1012088832)
(MEM_OF_NODE_#106:
> > > > 1011314688)
> > > > Locking NodeInfoMap:gomdUpdateNodeInfoMap
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 100
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 101
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 102
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 104
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 105
> > > > DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new
> Node:
> > > 106
> > > > UNLocking NodeInfoMap:gomdUpdateNodeInfoMap
> > > > UNLocking node list: gomdUpdateNodeInfoMap
> > > > Locking node list: DataGatherer::init, getting size
> > > > UNLocking node list: DataGatherer::init, getting size
> > > > DataGatherer::Init, There are 6 nodes
> > > > NNNNNNNNNNNNN About to Create A New Thread..
> > > > about to Start the DataGatherer!..
> > > > ****** About to call DataGatherer.ReallyGo! *********
> > > > DataGatherer :: ReallyGo
> > > > Creating viewport on target 'OGRE Render Window', rendering from
> camera
> > > 'PlayerCam', relative dimensions L:
> > > > 0.00,T:0.00,W:1.00,H:1.00, Z-Order:0
> > > > Viewport for camera 'PlayerCam' - actual dimensions
> L:0,T:0,W:800,H:600
> > > > CreateScene::
> > > > ****** About to call mBarMgr.Go! *********
> > > > Locking node list: BarManager::Go
> > > > Locking NodeInfoMap:BarManager::Go
> > > > Locking BarMap:(write)BarManager::Go
> > > > BarManager::Go::BarMap Fault on 100
> > > > Creating a new Bar
> > > > Bar :: Bar-100
> > > > Mesh: Loading cube.mesh.
> > > > ../../../OgreMain/src/OgreDataChunk.cpp:48: failed assertion `size >
> 0'
> > > > GLTexture: Loading Load-floortile.png with 5 mipmaps from Image.
> > > > DataGatherer::~DataGatherer
> > > >
> > > > and then my bash prompt.
> > > >
> > > > starting it again gives me no trouble and I finally see the
> eye-candy!!!
> > > > looks very nice! I have a little trouble dragging the window, since
> I
> > > control the view in it the moment I click on it.
> > > >
> > > > anyway, here's a screenshot :) see for yourself how nice it looks!
> > > >
> > > > Roeles
> > > >
> > > > P.s. johnny, can I use your gomd too for java2gomd developement?
> > > >
> > > > --
> > > >
> _____________________________________________________________________
> > > > Zon Gratis ADSL. De voordelen van gratis internet met de snelheid
> van
> > > > ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt
> > > > alleen voor de tijd online. Nu zonder aansluitkosten en met gratis
> > > > modem. Bestel snel op zonnet.nl.
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > gomd-devel mailing list
> > > address@hidden
> > > http://mail.nongnu.org/mailman/listinfo/gomd-devel
> > >
> >
> >
> >
> > --
> > _____________________________________________________________________
> > Zon Gratis ADSL. De voordelen van gratis internet met de snelheid van
> > ADSL. Zonder abonnementskosten en zonder vast contract. Je betaalt
> > alleen voor de tijd online. Nu zonder aansluitkosten en met gratis
> > modem. Bestel snel op zonnet.nl.
> >
> >
> >
> > _______________________________________________
> > gomd-devel mailing list
> > address@hidden
> > http://mail.nongnu.org/mailman/listinfo/gomd-devel
> >
> 
> 
> _______________________________________________
> gomd-devel mailing list
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> 






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