gnutls-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Problem with cross build for windows on linux with shared libraries


From: Nikos Mavrogiannopoulos
Subject: Re: Problem with cross build for windows on linux with shared libraries
Date: Mon, 09 Sep 2013 12:07:29 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20130630 Icedove/17.0.7

On 09/05/2013 10:49 PM, Tomasz Gajewski wrote:

>> However, this requires that the gnutls library do two things: (a) use 
>> symbol visibility attributes in the code to mark imported/exported 
>> functions, (b) arrange for the "right" symbol visibility when compiling 
>> the library vs. compiling non-library/application code. For the WinXX 
>> platform, import vs. export preprocessor header file management isn't 
>> complicated, but can be messy. There is a subtle benefit for the Linux 
>> and shared object platforms: gnutls can hide symbols and generally speed 
>> up dynamic linking (as opposed to making all symbols visible, which is 
>> the default.)
>>
>> The patch to pull off (a) and (b) is not small and it isn't incremental. 
>> Additionally, there's some gnulib hacking foo required to expose 
>> symbols, since gnulib doesn't natively include symbol visibility
>> attributes.
> 
> Yes. I know how it works on windows and also on linux and I also know that I
> lack this "gnulib hacking foo" :-)
> 
> The problem is fixed for me after suggestion from Eli. I have reordered
> library dependencies to always have ../gl/libgnu.la after $(LIBOPTS_LDADD)
> and build succeeded. Patch below in case it is useful for anyone.

I have applied it in master. Thanks.

regards,
Nikos





reply via email to

[Prev in Thread] Current Thread [Next in Thread]