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[gnugo-devel] engine/sgffile.c
From: |
Paul Pogonyshev |
Subject: |
[gnugo-devel] engine/sgffile.c |
Date: |
Fri, 30 Aug 2002 23:11:43 +0300 |
do we need code in engine/sgffile.c which outputs to a file provided
with -o option? there's a better approach in sgf/sgf* files.
i discovered yet another bug in play_ascii.c (oh, no ;). i can fix it,
but should i disconnect play_ascii.c from sgffile.c module as well?
to reproduce a bug (i used the game Evan submitted):
load evan.sgf
goto 67
play 1
...
goto 67
Paul Pogonyshev
- [gnugo-devel] engine/sgffile.c,
Paul Pogonyshev <=