[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
NYC LOCAL: Saturday 9 May 2009 Harvestworks: Luke Schantz on Blender and
From: |
secretary |
Subject: |
NYC LOCAL: Saturday 9 May 2009 Harvestworks: Luke Schantz on Blender and Zachary Seldess on Processing |
Date: |
8 May 2009 01:37:46 -0400 |
<blockquote
what="official Harvestworks announcement"
note="These classes cost money to take."
time="two weekends in a row, starting Saturday 9 May 2009"
sign-up="http://www.harvestworks.org/cms/index.php/Classes/Classes-new.html"
edits="incomplete reformatting, removal of barnacles">
Date: Tue, 5 May 2009 13:18:29 -0400 (EDT)
From: Harvestworks Announcements <announcements@harvestworks.org>
Reply-To: announcements@harvestworks.org
Subject: Blender/Processing Classes next two weekends
Dear friends,
the next two weekends are devoted to two technically advanced
open source video & animation software packages. BLENDER is a
free open source 3D content creation suite, with a wide range of
uses modeling and animating 3D objects. PROCESSING is a powerful
open source and free software platform to visualize data,
crunching 2D and 3D imagery, video, and sound.
Please note that the PROCESSING class has still our April date
mentioned on our website, the class had to be rescheduled for MAY
16 due to illness. So if you sign up for April 11, you're
expected to show up on May 16!
To sign up, or if you have questions call Hans Tammen at
212-431-1130 ext 130. You can also conveniently sign up at
http://www.harvestworks.org/cms/index.php/Classes/Classes-new.html
... where you will also find the schedule for the upcoming
months. Membership is $75/yr, and you can pay for the membership
when you sign up for the class.
-----------------------------------------------
BLENDER INTRODUCTION Luke Schantz Section B: Sat and
Sun, May 9, 10, 2009 noon - 6pm - $350 (one
price) Luke Schantz is giving a 12hr workshop on 3D
design and animation at Harvestworks. The workshop is focused on
getting you familiar with the exciting open source software
application Blender 3D. Blender is bridging the gap between open
source software and content. The software application is
available at no cost, and your 3D models can be imported into
Jitter for live realtime video processing.
Why Blender 3D? -- 3D design and animation is not just for
architects, engineers and Hollywood studios. Artists and
Designers of all sorts can incorporate 3D design into their
work-flow. Blender is an incredibly flexible application that you
can use for a wide variety of purposes; Creating 2D / 3D
Graphics, 3D Animation, Simulating Physics, Interactive 3D
programs and Game Design. -- http://www.blender.org/
Blender is a free 3D graphics application. It can be used for
modeling, UV unwrapping, texturing, rigging, water simulations,
skinning, animating, rendering, particle and other simulations,
non-linear editing, compositing, and creating interactive 3D
applications. Blender is available for several operating systems,
including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris,
NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS,
AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set
similar in scope and depth to other high-end 3D software such as
Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These
features include advanced simulation tools such as rigid body,
fluid, cloth and softbody dynamics, modifier based modeling
tools, powerful character animation tools, a node based material
and compositing system and Python for embedded scripting.
LUKE SCHANTZ is a designer and artist currently based in
Brooklyn. He designs muli-screen content and systems for
theatrical productions as well as A/V content and interactive
systems for installations and geolocative works.
------------------------------------------------
PROCESSING INTRODUCTION
Zachary Seldess
Section A: Saturday, May 16 (NOT April 11!), 2009
noon - 6pm - $220/$280
Processing is an open source programming language and environment
for people who want to program images, animation, and
interactions. It is used by students, artists, designers,
researchers, and hobbyists for learning, prototyping, and
production. It is created to teach fundamentals of computer
programming within a visual context and to serve as a software
sketchbook and professional production tool. Processing is an
alternative to proprietary software tools in the same domain. --
http://processing.org/
ZACHARY SELDESS currently works at Harvestworks as a resident
Programmer/Teacher for Max/MSP/Jitter and Processing, and at
Brooklyn College CUNY as adjunct faculty. He also works at The
CUNY Graduate Center's New media Lab creating interactive virtual
sound environments in 3D Game Space using the Torque Game Engine
and Max/MSP. He is currently pursuing a PhD in composition at The
Graduate Center CUNY where his primary teachers are Amnon Wolman
and Morton Subotnick.
--
Harvestworks is a non-profit arts center in Lower
Manhattan. Private funding for our programs has been provided by
the Andy Warhol Foundation for the Visual Arts, the Jerome
Foundation, the Mary Flagler Charitable Trust, the New York State
Music Fund, the James E. Robison Foundation, New York Community
Trust, the Carnegie Corporation, the Aaron Copland Fund, the
Greenwall Foundation, the Edwards Foundation Arts Fund, the Trust
for Mutual Understanding, Materials for the Arts, the
Experimental TV Center and mediaThe foundation Inc. Public
Support is provided by New York State Council on the Arts, the
National Endowment for the Arts and the NYC Dept. of Cultural
Affairs. Thanks to our Friends Circle, Cycling74, Digidesign,
Inc. and NHT Pro.
< ... />
Harvestworks Digital Media Arts Center | 596 Broadway, Suite 602
| New York | NY | 10012
</blockquote>
Distributed poC TINC:
Jay Sulzberger <secretary@lxny.org>
Corresponding Secretary LXNY
LXNY is New York's Free Computing Organization.
http://www.lxny.org
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- NYC LOCAL: Saturday 9 May 2009 Harvestworks: Luke Schantz on Blender and Zachary Seldess on Processing,
secretary <=