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[Gnash-dev] release_0_8_1_rc3 tagged
From: |
strk |
Subject: |
[Gnash-dev] release_0_8_1_rc3 tagged |
Date: |
Wed, 22 Aug 2007 17:55:45 +0200 |
Another candidate release. Hopefully last before final.
I'll prepare a tarball for it and publish on gnashdev.org/dev_snapshot
for then calling for test on address@hidden
ChangeLog since rc2 follows:
2007-08-22 Sandro Santilli <address@hidden>
* testsuite/misc-ming.all/DrawingApiTestRunner.cpp:
Try another work-around to gcc-4.1.2 bug, commented
this time.
* testsuite/actionscript.all/MovieClip.as:
Modify syntax used to test for functions availability
to cope with a bug in Ming < 00040005.
Should fix bug #20867.
2007-08-22 Sandro Santilli <address@hidden>
* configure.ac: bail out if kde gui or kparts plugin are
requested but kde/qt deps are not met. Should fix bug
#20848; bail out if boost_thread is not set to yes.
* macros/boost.m4: check for boost/thread.hpp. Should fix
bug #20847.
2007-08-21 Sandro Santilli <address@hidden>
* libbase/embedVideoDecoderGst.cpp (createDecoder): don't
abort if outputFormat is NONE (renderer missing).
Fixes bug bug #20852.
2007-08-21 Benjamin Wolsey <address@hidden>
* configure.ac: look for getpwnam
* libbase/rc.cpp (expandPath): don't try to use getpwnam
if not provided by OS.
2007-08-21 Udo Giacomozzi <address@hidden>
* backend/render_handler_tri.cpp: fix world_to_pixel() so that OpenGL
works again
2007-08-20 Benjamin Wolsey <address@hidden>
* configure.ac: look for the pwd.h header
* doc/C/usermanual/usage/gnashrc.xml: add info about tilde expansion.
* libbase/rc.{cpp,h}: add support for tilde expansion in debugLog
value.
2007-08-20 Sandro Santilli <address@hidden>
* libbase/log.{cpp,h}: print an error on stderr of the debug log file
can not be opened for writing. Minor cleanups (including dox).
2007-08-20 Sandro Santilli <address@hidden>
* server/vm/ExecutableCode.h (FunctionCode::markReachableResources):
Don't mark the function twice, and most importantly don't forget
to mark the target character !!
--strk;
() ASCII Ribbon Campaign
/\ Keep it simple!
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