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Re: [Gnash-commit] gnash ChangeLog server/sprite_instance.cpp serv...


From: zou lunkai
Subject: Re: [Gnash-commit] gnash ChangeLog server/sprite_instance.cpp serv...
Date: Tue, 3 Apr 2007 11:18:02 +0800


What about adding an execute_state_reversed() to know we're being
executed in "reverse" mode ?
It's still dirty, but moves the dirtiness where it's already dirty
enough :)

Currently, execute_tag could not know if it is being executed or
reverse executed. I think tha's the fault  of the reverse execution
concept itself.
eg. reverse execution of a RemoveObject tag is to find previous
PlaceObject tag and *execute* it.
Anyhow, it's not a big deal.  I have spent a week on it, and got the
feeling that we are likely going to get rid of this reverse execution.




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