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[Gnash-commit] gnash/server gnash.h sprite_instance.cpp
From: |
Vitaly Alexeev |
Subject: |
[Gnash-commit] gnash/server gnash.h sprite_instance.cpp |
Date: |
Sat, 23 Sep 2006 16:20:59 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Vitaly Alexeev <alexeev> 06/09/23 16:20:59
Modified files:
server : gnash.h sprite_instance.cpp
Log message:
The improved version of create_empty_movieclip(). Thanks Sandro Santilli
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/server/gnash.h?cvsroot=gnash&r1=1.48&r2=1.49
http://cvs.savannah.gnu.org/viewcvs/gnash/server/sprite_instance.cpp?cvsroot=gnash&r1=1.57&r2=1.58
Patches:
Index: gnash.h
===================================================================
RCS file: /sources/gnash/gnash/server/gnash.h,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -b -r1.48 -r1.49
--- gnash.h 21 Sep 2006 16:02:46 -0000 1.48
+++ gnash.h 23 Sep 2006 16:20:59 -0000 1.49
@@ -249,8 +249,7 @@
enum create_bitmaps_flag
{
DO_LOAD_BITMAPS,
- DO_NOT_LOAD_BITMAPS,
- DO_EMPTY_MOVIECLIP
+ DO_NOT_LOAD_BITMAPS
};
/// Use DO_NOT_LOAD_FONT_SHAPES if you know you have
Index: sprite_instance.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/sprite_instance.cpp,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -b -r1.57 -r1.58
--- sprite_instance.cpp 21 Sep 2006 16:03:30 -0000 1.57
+++ sprite_instance.cpp 23 Sep 2006 16:20:59 -0000 1.58
@@ -71,7 +71,7 @@
#include "Key.h"
#include "movie_root.h"
#include "swf_event.h"
-
+#include "sprite_definition.h"
namespace gnash {
//------------------------------------------------
@@ -1058,10 +1058,10 @@
cxform color_transform;
matrix matrix;
- // empty_mdef will be deleted during deliting sprite
- movie_def_impl* empty_mdef = new movie_def_impl(DO_EMPTY_MOVIECLIP,
DO_LOAD_FONT_SHAPES);
+ // empty_sprite_def will be deleted during deliting sprite
+ sprite_definition* empty_sprite_def = new sprite_definition(NULL, NULL);
- sprite_instance* sprite = new sprite_instance(empty_mdef, m_root,
this, 0);
+ sprite_instance* sprite = new sprite_instance(empty_sprite_def,
m_root, this, 0);
sprite->set_name(name);
m_display_list.place_character(
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