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Re: [glob2-devel] Lua alongside USL


From: Bradley Arsenault
Subject: Re: [glob2-devel] Lua alongside USL
Date: Tue, 11 Aug 2009 23:28:08 -0400

In the case of Lua scripting, only a few options are available. One is to have the scripts contain a load/save function that they manage themselves. Another option is to have the lua script register the variables with C++, and let c++ take care of loading and saving this particular variables, this requiring no more then a registerSerialize("variableName") for each variable. These are the only way of doing it I can think of.

--
Extra cheese comes at a cost. Bradley Arsenault.

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