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Re: [glob2-devel] explorers and forbidden zones


From: Jon Neal
Subject: Re: [glob2-devel] explorers and forbidden zones
Date: Sat, 6 Jun 2009 15:41:09 -0400

So just when certain types of buildings are in forbidden zones explorers wont travel near? Yeah, that sounds like a pretty good idea.

Off topic, but whatever happened to that website with all of the ideas that were voted upon? Was that ever put in to good use?

Jon Neal

On Sat, Jun 6, 2009 at 9:38 AM, Leo Wandersleb <address@hidden> wrote:
Stéphane Magnenat wrote:
> Maybe we should have two types of forbidden zones (ground and air), because
> there is a lot of case where one does not want the worker to go to a specific
> location but wants some explorer there.

didn't we have some mechanism that made this second forbidden area
automatically? if not i would vote to make it automatic in the following way:
if a turret is discovered, its range is made forbidden for idle explorers.
if the upgraded turret gets visible again (shoots at an explorer), the forbidden
area gets extended.
if an explorer is attached to an exploration flag it does not care about those
forbidden areas once it is in its range.

opinions?

regards

leo wandersleb


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