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Re: [glob2-devel] concerning gates


From: Kai Antweiler
Subject: Re: [glob2-devel] concerning gates
Date: Tue, 15 Jul 2008 23:03:36 +0200

> it just came to my mind that a neutral (either open for all or closed for
> all) gate makes little sense in glob2 if attacking works like it should.

True - unless the gate is indestructible (and placed with the map
editor). Its state would depend on time.

But that probably isn't what you wanted.
-- 
Kai Antweiler




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