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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Re: hidden forbidden areas for buildings |
Date: | Sat, 13 Oct 2007 14:40:16 +0200 |
User-agent: | Icedove 1.5.0.12 (X11/20070731) |
Kai Antweiler wrote:
forgot to mention that to solve this only a "more forbidden area" would be needed.I like the idea. But we need to take care that globs that are leaving buildings are not trapped by walking to a wrong side. e.g.: to a field between the building and some resources or
That's a good point. now i put a forbidden area there. in the proposed system this would be a possible exit direction (?) as it is less forbidden than the start point of the glob.
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