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Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal)


From: Stephane Magnenat
Subject: Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal)
Date: Mon, 24 Oct 2005 22:35:33 +0200
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> Anyway, there is no way to prevent cheating. The client has to know more
> than what it shows to the player or the game becomes unplayable.

Well, a thin client, by only showing a viewport into the game which only runs 
on a distant server, would drasticly reduce cheating possibilities.

Steph

-- 
http://nct.ysagoon.com




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