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[glob2-devel] Slowdowns!


From: Matthew Marshall
Subject: [glob2-devel] Slowdowns!
Date: Sun, 22 Aug 2004 02:28:34 -0500
User-agent: KMail/1.6.2

Hello,

  After a little experimenting, I found two things that, (for me,) majorly 
slow down the game: Circles, and forbiddin area.

I play in windowed mode with a resolution of 640x480x16, GL backend, and low 
quality turned on.

I started a game with the map 'Garden 3' with 3 AI Castors.  After five 
seconds, the CPU load goes to about 40%.  When I scroll so that I am looking 
at nothing but unexplored area, it is just slightly less.

Now consider this:  After placing a single war flag, my the CPU load bar goes 
from about 40% to 130%!  If I place a second one, it goes to around 250%!  
After destroying these flags, it goes back to %40.

The second slowdown is the forbiddin area.  If I select the largest circular 
brush, the CPU load goes from 40% to 120%!  If I fill my screen with it, it 
goes to about 600%!  Erasing it, or even just scrolling away, brings the load 
back to 40%.

I am running SUSE 9.1 on a PIII850, with an ATI M3 (Rage 128 chipset, with 8MB 
video memory.)

I understand that supporting dated hardware may not be a top priority, but I 
thought that I might as well make this known.  :)  I do have a little 
experience with OpenGL, so perhaps I can look around the code to try to find 
a way to speed it up.

MWM




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