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RE: [Freetype] VxWorks(WIndML) Version


From: Wadhwa, Somesh
Subject: RE: [Freetype] VxWorks(WIndML) Version
Date: Tue, 4 Mar 2003 16:50:21 -0800

Hello David. 
I believe you when you say that it will compile on any platform with an ANSI
C compiler. However, for it to work on Windml there has to be some
intergration work done. Windml has a defined interface which a font engine
must adhere to for it work correctly. I am curious if someone has already
writen it. 
Somesh

-----Original Message-----
From: David Turner [mailto:address@hidden 
Sent: Wednesday, November 27, 2002 7:17 AM
To: address@hidden
Subject: Re: [Freetype] VxWorks(WIndML) Version


Wadhwa, Somesh wrote:
> Hello again, I am still curious if anyone has been successful in 
> getting freetype to work with Windml. Any help would be appreciated. 
> Somesh
> 
Ang again, FreeType is very portable and should compile easily
out-of-the-box on any platform with an ANSI C compiler. There are at least 3
different ways to build it, as described in docs/BUILD.

If the two first automatic methods do not work, you can still try manually.

Have you tried it. Did you encounter any problems ?

Regards,

- David Turner
- The FreeType Project  (www.freetype.org)


> -----Original Message-----
> From: Pedriana, Paul [mailto:address@hidden
> Sent: Tuesday, November 26, 2002 12:40 PM
> To: address@hidden
> Subject: RE: [Freetype] Font Fusion vs. Freetype?
> 
> 
> People comparing these libraries for consideration of use are 
> concerned with things other than just rendering quality. Features, 
> cost support, footprint, runtime stability, and API stability are all 
> important considerations. In fact, in the end I'd guess that rendering 
> quality is going to be the least of many users' considerations, given 
> that all these libraries have good quality output.
> 
> FontFusion looks good to game companies because they claim to run with 
> a very small footprint, especially with asian fonts. This is important 
> to game companies making console (e.g. PlayStation) games.
> 
> Additionally, one issue I've had with Freetype is that the API keeps 
> changing. Practically every revision I've updated to has broken my 
> code. I don't have time to futz with this and it brings an element of 
> uncertainty to the development process. This may work fine for open 
> source projects like Mozilla but is not a good thing for large scale 
> commercial software development.
> 
> Paul
> 
> 
> 
> 
> -----Original Message-----
> From: Vadim Plessky [mailto:address@hidden
> Sent: Tuesday, November 26, 2002 12:24 AM
> To: address@hidden
> Subject: Re: [Freetype] Font Fusion vs. Freetype?
> 
> 
> On Tuesday 26 November 2002 2:45 am, Thibault Jamme wrote: [...]
> |
> |  FreeType and FontFusion don't appear to be in the same business. 
> | For
> | one  thing FreeType is free, FontFusion is a commercial product.
> |
> |  FreeType is a collective effort that addresses a collective need.
> 
> Paul, if you need (can afford for your projects) commercial product - 
> you would better check out D-Type.
>>From what I have seen, D-Type's rendering is quite impressive. I don't
> know how it compares to FreeType, though. FT-2.1.3 is indeed very 
> nice.
> 
> 
> 
> |  I don't think anyone here should shy away with a comparison, but
> | rather  welcome any test result. If FreeType is better, then let's 
> | boast. If not,  well then we have a useful reference to measure 
> | against (I saw some clean  screen shots at FontFusion) and possibly 
> | some goals set.
> 
> If someone can provide me working renderer for either FontFusion, or 
> D-Type - I would be glad to make tests and post comparision results.
> 
> 
> 
> |  I am very curious indeed to see a comparison. Whatever result is 
> | not
> | going  to stop me from using FreeType as it is not viable for me to 
> | pay for a  licence - at least now. FreeType answers some needs 
> | extremely well. Since  FreeType does not rely on income (at least 
> | directly), competition is a  non-issue. And here you have a direct 
> | link with the developers.
> 
> Which is extremly important, IMHO.
> You can't get this for money.
> 
> 
> 
> 
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> 
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