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RE: [Freetype] Best approach to get anti-aliased font bitmaps?
From: |
Pedriana, Paul |
Subject: |
RE: [Freetype] Best approach to get anti-aliased font bitmaps? |
Date: |
Wed, 15 May 2002 10:15:55 -0700 |
In asking for hand-tuned anti-aliased bitmaps, I am coming from
the computer game industry. In the game industry, we've used
such bitmapped fonts for years. That's what all the top-notch
game companies have done and that's what we did here with
"SimCity 3000" and "The Sims".
The problem is that we'd like to be able to use FreeType to draw
fonts, but we can't use it to draw the "Comic Sans" font that
The Sims uses because we can't redistribute that proprietary
TrueType font. To use it, we need to have it as an (anti-aliased)
bitmap in order to circumvent licensing issues.
I can think of only a few resolutions to our problem, in order
from easiest to hardest:
- Do a modification to the .fon (Windows bitmapped font)
driver to allow it to anti-alias for you (like Brian
Stell's Mozilla work).
- Create a new FreeType font driver that reads a grayscale
font format of our own design.
- Dump FreeType and go with our older font system. :(
- Make a copycat version of "ComicSans.ttf". Not easy.
No conventional font house will do it, for fear of
retribution from Microsoft. So we'd have to do it
ourselves or find some kind of "rogue" font maker.
Any other suggestions or comments on the above options?
Paul
Re: [Freetype] Best approach to get anti-aliased font bitmaps?, Vadim Plessky, 2002/05/15
RE: [Freetype] Best approach to get anti-aliased font bitmaps?, Pedriana, Paul, 2002/05/14
Re: [Freetype] Best approach to get anti-aliased font bitmaps?, Marc L Cohen, 2002/05/15
RE: [Freetype] Best approach to get anti-aliased font bitmaps?,
Pedriana, Paul <=
Re: [Freetype] Best approach to get anti-aliased font bitmaps?, Marc L Cohen, 2002/05/15
RE: [Freetype] Best approach to get anti-aliased font bitmaps?, Pedriana, Paul, 2002/05/15