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Re: [ft-devel] On contour directions and fill rules
From: |
Werner LEMBERG |
Subject: |
Re: [ft-devel] On contour directions and fill rules |
Date: |
Fri, 20 Apr 2012 06:31:10 +0200 (CEST) |
> It competes with freetype-gl really. It's a GPU rasterizer. The
> main different with freetype-gl is that I don't do any sampling, so
> the glyphs are truly infinitely zoomable.
Nice! No time to look at it more closely, but I've recently skimmed
over a paper which uses wavelet transformation to achieve something
similar (the paper was mentioned on this list a few days ago). Maybe
you are something into this direction also?
Werner
- Re: [ft-devel] [patch] emboldening rework v1, (continued)
Re: [ft-devel] [patch] emboldening rework v1, Behdad Esfahbod, 2012/04/10
- Re: [ft-devel] [patch] emboldening rework v1, Alexei Podtelezhnikov, 2012/04/10
- Re: [ft-devel] [patch] emboldening rework v1, Behdad Esfahbod, 2012/04/10
- Re: [ft-devel] [patch] emboldening rework v1, Alexei Podtelezhnikov, 2012/04/12
- [ft-devel] On contour directions and fill rules (was Re: [patch] emboldening rework v1), Behdad Esfahbod, 2012/04/19
- Re: [ft-devel] On contour directions and fill rules, Werner LEMBERG, 2012/04/19
- Re: [ft-devel] On contour directions and fill rules, Behdad Esfahbod, 2012/04/19
- Re: [ft-devel] On contour directions and fill rules,
Werner LEMBERG <=
- Re: [ft-devel] On contour directions and fill rules, Behdad Esfahbod, 2012/04/20
- Re: [ft-devel] On contour directions and fill rules, Werner LEMBERG, 2012/04/23