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Re: [ft-devel] On contour directions and fill rules


From: Werner LEMBERG
Subject: Re: [ft-devel] On contour directions and fill rules
Date: Fri, 20 Apr 2012 06:31:10 +0200 (CEST)

> It competes with freetype-gl really.  It's a GPU rasterizer.  The
> main different with freetype-gl is that I don't do any sampling, so
> the glyphs are truly infinitely zoomable.

Nice!  No time to look at it more closely, but I've recently skimmed
over a paper which uses wavelet transformation to achieve something
similar (the paper was mentioned on this list a few days ago).  Maybe
you are something into this direction also?


    Werner



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