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Re: [freesci-develop] Release Candidate 2: Please test
From: |
Robert Wenner |
Subject: |
Re: [freesci-develop] Release Candidate 2: Please test |
Date: |
Tue, 26 Feb 2008 11:47:55 -0600 |
User-agent: |
KMail/1.9.1 |
On Sunday 24 February 2008 17:17, Christoph Reichenbach wrote:
> That's a very substantial amount of testing; thank you very much!
Errr... I just poked at it a little, that's not too substantial...
> Can you submit a bug report to our bugzilla (freesci.org, then go to
> `Bug Tracker') and attach your saved character, please? That way we
> can try to reproduce the problem.
Done.
> > At this point the game froze but more underruns happened.
>
> I'll have to look into these underruns in more detail at one point.
> Did you have audio problems (cracking noises, gaps in the music)?
No, the music played fine.
At least as far as I could tell. Hard to say if you don't know what it's
supposed to sound like.
> That's our internal debugger. We'll have to attempt to reproduce
> this problem ourselves to figure out exactly what is going wrong,
> because these games can be rather complex internally :-)
Yes, I figured it would be some kind of debugger, but I also assumed I was
not supposed to be dropped into it. :-)
> Your core file does not appear to include debug symbols (or
> otherwise by gdb is confused). Could you try re-running this, and
> this time run with 0.6.3 compiled via
>
> CFLAGS="-g -O0" ./configure && make
Ok, I did
make clean distclean
and then compiled with -g -O0.
I cannot reproduce it every time.
The first time the intro played fine.
The second time I got the seg fault but had forgotten to do the ulimit -c
unlimited before. :-(
It then worked quite a couple of times.
In fact, I had to run it over and over and over to get a seg fault.
This may be related to the brief speech output in the intro. I hear that
when it doesn't crash, but don't not when it does crash.
However, thats just a guess.
> > In the intro, a blond guy chases another guy to a street lamp.
> > (Shouldn't they run further?)
> > That blond guy (and his shadow) are still in the next intro screen
> > with the night skyline.
> > Doesn't look like that's correct...
>
> This is the same as #2837, I think.
Yes, looks like it.
> If possible and convenient, please try to reproduce this with 0.6.3
> built as described above, and feel free to e-mail the core files to me
> directly.
Done.
Here is how to reproduce the KingsQuest 4 crash:
Start the game, and walk to the right until you get to the screen where it
leads up to the mountains on the right.
Go north and it crashes.
Robert