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Re: [fluid-dev] universal macOS dynamic libs for a Pure data external?
From: |
Tom M. |
Subject: |
Re: [fluid-dev] universal macOS dynamic libs for a Pure data external? |
Date: |
Mon, 2 May 2022 21:31:18 +0200 |
> would also like to ask why there's no mac builds in the release page on
> github just for windows and android.
So far, nobody has asked for precompiled binaries for Mac. I guess
that's because there are a couple of package managers for Mac out
there. (People have asked for IOS, but this seems to be a little more
tricky.)
For example one could use macPorts. Getting universal builds seems to
be pretty simple:
https://trac.macports.org/wiki/howto/buildUniversal
I'm open to publish those universal binaries with the fluidsynth
releases. I could sign them as well, at least I have already set up
signing for the Windows binaries, I guess one could reuse the
certificate for Mac builds. I also had a try instructing cmake to
compile universally, but it failed, since all our dependency libs must
also be compiled universally, which is currently not the case:
https://dev.azure.com/tommbrt/tommbrt/_build/results?buildId=7529&view=logs&j=1448839f-898c-5b46-2db8-b1e2e0090bd8&t=6e3f914c-01b5-5aeb-594f-1b314080719e
I mean, I would probably not publish unsinged universal builds, since
there is no benefit in just compiling them with macPorts yourself.
Opinions, Feedback?
Tom