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[fluid-dev] DLS format - AW: Release Candidate of fluidsynth 2.1 release
From: |
Reinhold Hoffmann |
Subject: |
[fluid-dev] DLS format - AW: Release Candidate of fluidsynth 2.1 released |
Date: |
Tue, 29 Oct 2019 09:12:35 +0100 |
Tom, thanks for 2.1 and in particular the builds for Windows. Tests of the
DLS format run almost smoothly. I have one recommendation. The function
int fluid_is_soundfont (const char *filename)
in misc.h, fluid_sffile.c fails for the DLS format but only covers sf2 and
sf3. I recommend to include the DLS format to this function/module, too. To
me it is not a big deal and avoids a change in the user software.
Reinhold
-----Ursprüngliche Nachricht-----
Von: fluid-dev [mailto:fluid-dev-bounces+reinhold=address@hidden]
Im Auftrag von Tom M. via fluid-dev
Gesendet: Sonntag, 27. Oktober 2019 18:39
An: address@hidden
Cc: Tom M.
Betreff: [fluid-dev] Release Candidate of fluidsynth 2.1 released
A prerelease for fluidsynth 2.1 is available. Thanks to all contributors,
bug reporters and testers!
https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0.rc1
fluidsynth 2.1 will not only bring new features, it also features changes to
the synth engine: A new, less "ringing" reverb engine and stereophonic
chorus are among them. Care was taken to not change how the reverb
parameters affect the effect itself. Feel free to use this prerelease for
audio rehearsal. For a full list of changes, pls. see the preliminary
changelog below. You're welcome to provide feedback to any of the changes.
For those who prefer to stay stable for the moment, fluidsynth 2.0.8 is
available.
This prerelease is planned to become the fluidsynth 2.1.0 stable release in
late November.
Preliminary changelog for 2.1.0:
### New features
* New, less "ringing" reverb engine (#380, thanks to @jjceresa)
* New, stereophonic chorus engine (#548, thanks to @jjceresa)
* Support for Downloadable Sounds (DLS) files was added (#320, requires
[libinstpatch](https://github.com/swami/libinstpatch))
* Improved integrity checking of SoundFont modulators (#467, thanks to
@jjceresa)
* Rendering to stdout is now possible (#553, thanks to @mawe42)
* The following Audio Drivers have been added:
* Oboe (#464, tested on Android, thanks to @atsushieno)
* OpenSLES (#464, tested on Android, thanks to @atsushieno)
* SDL2 (#478, thanks to @carlo-bramini)
* WaveOut (#466, tested on Win98, WinNT4.0, WinXP, thanks to
@carlo-bramini)
* Various performance improvements (#543, #545, #547, #569, #573)
### Bug fixes
* Generator `modEnvAttack` now has a convex shape according to SoundFont
spec (#153)
Tom
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