|Subject:||[fluid-dev] fluidsynth - Unity3D|
|Date:||Sat, 8 Jul 2017 07:14:09 +0700|
Looking for some delevoper who can help us to build pure core fluidsynth dlls ( for all possible platforms ).
This is paid position.
What we mean by pure core is :
In Unity3D we have something called OnAudioFilterRead(float data, int channels). This method is called by the engine on separate audio thread and gives us way to feed audio data with what we need.
So what we need is to create global instance of fluidsynth ( without audio drivers or midi sequencers or any other stuff ) and in OnAudioFilterread(float data, int channels) call something like fluidsynth.GetBuffer and Array.Copy this buffer into float data.
So we need to have pure fluidsynth that is capable to consume midi messages, load sf2 and give us float buffer.
Please if you know how to compile fluidsynth this way and provide us what we need contact me skype : address@hidden
Thank you very much, Marek.
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