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Re: [fluid-dev] No sound after a while of idle due to Active Sensing
From: |
David Henningsson |
Subject: |
Re: [fluid-dev] No sound after a while of idle due to Active Sensing |
Date: |
Wed, 30 Oct 2013 14:40:49 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.0 |
On 10/30/2013 02:04 PM, James L. wrote:
> It is related to Active Sensing as I have an unrelease hotfix from
> CopperLAN with Active Sensing disabled, it sound fine.
>
> A while is around 2-3 mins of MIDI songs playback
>
> I did connected through VMidi 2 port.
>
> Turn verbose on and set midi.winmidi.device to VMidi 2, the error keep
> printed at every 500ms with *synth\fluid_synth.c: line 1224: assertion
> `len > 0' failed*
Hmm. So in current trunk, there is this assertion on line 1234 (not
1224), which indicates that these messages somehow gets turned into
sysex messages although they should not.
I'm attaching a patch. Could you check if the patch helps against this
issue?
(If you don't know how to recompile FluidSynth, contact the person who
provided you with the FluidSynth windows binary.)
> That is with Active Sensing enabled or using version CopperLan 1.2, I
> won't find this error with Active Sensing off or using version CopperLan 1.1
>
> In CopperLAN Manager, I have linked VMidi 1 as input to VMidi 2 as
> output, I assumed you know how to configure it.
>
>
>
>
> On Wed, Oct 30, 2013 at 4:50 PM, David Henningsson <address@hidden
> <mailto:address@hidden>> wrote:
>
> On 10/25/2013 07:09 PM, James L. wrote:
> > Dear developers, I have no idea what is Active Sensing which I'm
> facing
> > an issue with Fluidsynth. Please advice.
> >
> > http://www.copperlan.org/forum/viewtopic.php?f=10&t=210
>
> Hi,
>
> I doubt it is directly related to Active Sensing. The Active Sensing
> message is ignored by FluidSynth.
>
> I guess this is going to be difficult to track down without someone
> taking the time to debug it thoroughly. So just a few questions:
>
> 1) what version of FluidSynth are you using?
>
> 2) how long is "a while" usually? (Seconds? Minutes? Hours?)
>
> 3) how do you connect FluidSynth and CopperLan?
>
> 4) Is it possible for you to set the synth.verbose=True option and get
> the debug output, and if so, do the messages also stop when the
> sound stops?
>
> // David
>
>
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winmidi-sysex.patch
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