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Re: [fluid-dev] [PATCH] sampledata caching


From: Aere Greenway
Subject: Re: [fluid-dev] [PATCH] sampledata caching
Date: Tue, 09 Oct 2012 11:51:15 -0600

All:

This same problem is apparent when using Qsynth.  I have wished for what Kjetil has worked-out, but had no idea of how hard (or difficult) such a fix would be (so I expressed this need only as a wish). 

For my users with less than 1 gigabytes of RAM, I work around the problem my using the good (150 megabyte) soundfont for the first Qsynth engine, and use a poorer-quality 8 megabyte font for the 2nd Qsynth engine. 

- Aere


On Tue, 2012-10-09 at 11:13 +0200, Kjetil Matheussen wrote:
Hi,

I'm embedding FluidSynth as an instrument in the Radium music editor 
(http://users.notam02.no/~kjetism/radium).

It works fine (thanks for the great work!), but the memory usage was 
sometimes shockingly high because fluidsynth reloads
entire soundfonts for every new synth, even if the soundfont was 
already used in a different synth.

Maybe I have misunderstood something, but instead of spending several 
more hours trying to figure out if I had misunderstood
something, I modified fluidsynth to cache already loaded sampledata 
from soundfonts.

Here's the patch: 
http://users.notam02.no/~kjetism/fluid_defsfont_patch.diff

Please let me know if there's anything that's needed to do in order for 
you to use it.

I also have a question: Can delete_fluid_defsfont and 
fluid_defsfont_load_sampledata be called from different threads at the 
same time?
In so, we also need a lock protecting the global list of cached 
sampledata.

-Kjetil


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-- 

Sincerely,
Aere

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