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Re: [fluid-dev] stereo sounds and panning


From: Aere Greenway
Subject: Re: [fluid-dev] stereo sounds and panning
Date: Tue, 19 Jun 2012 10:03:47 -0600

All:

Just a quick note of caution on this subject. 

Sequence editors give you control of the pan (left/right) position of each MIDI track.  Usually it is used to initially position the instruments of the ensemble, but I have (as a matter of novelty) moved an instrument from one side to the other while it is playing (as if the player is walking away). 

I have also used it to have one track totally one instrument, and the other track totally the other instrument (though that doesn't sound very good in earphones). 

I would be dismayed to find that Fluidsynth/Qsynth had taken the pan capability over to itself, and no longer allowed the sequence editor to control it. 

That being said, I know there are voices (such as on my Yamaha S90-es) that use the pan (stereo harp, for example). 

- Aere


On Tue, 2012-06-19 at 07:58 +0200, David Henningsson wrote:
On 06/18/2012 12:19 AM, Antoine Schmitt wrote:
> Hi all,
> I'm wondering about the usage of fluidsynth to pan stereo sounds.
>
> The way I integrate sounds samples in fluidXtra (pluging for Adobe
> Director) without using sfonts is by creating a ramsfont preset which
> contains the sample. That was actually the first reason to introduce the
> ramsfont in fluidsynth.
>
> I have a problem for panning stero sounds using this method. WHat I do
> for stereo sounds is creating a ramsfont preset with two samples
> attached to the preset, one fully pre-panned to the left and the other
> one fully pre-panned to the right, using generators :
>
> fluid_ramsfont_izone_set_gen(ramsf, bank, presetNum, sampleL, GEN_PAN,
> -500.);
> fluid_ramsfont_izone_set_gen(ramsf, bank, presetNum, sampleR, GEN_PAN,
> 500.);
>
> This is fine until I try to dynamically pan the preset. If I fully pan
> it to the left for exemple, it adds -500 to the pre-pan on both samples,
> and the left sample gets panned to -1000, which gets maxed to -500, and
> the right sample gets panned to 0. This gives a preset that sounds 50%
> panned to the left, and not 100% to the left as one would expect.
>
> I'm not sure, first of the right behavior for panning on stereo sounds,
> and second on the best way to do it either using fluidsynth API as it
> is, if possible, and if not how to modify fluidsynth to do the right
> thing, using for example, the FLUID_SAMPLETYPE_RIGHT and
> FLUID_SAMPLETYPE_LEFT values for the sampletype member of the
> _fluid_sample_t struct, which are not used anywhere in fluidsynth actually.
>
> Any idea ?
> Thanks

Hmm, interesting problem.

With the disclaimer that I have not gone to the SF2 spec to research 
this, what is actually the desired behaviour here, is it

1) Have a mix of the left and right samples both sounding in the left 
channel, or

2) Have only the left sample sounding in the left channel (the right 
panned sample being silent/unhearable)?

// David


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Sincerely,
Aere

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