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Re: [fluid-dev] CC7 reset


From: Element Green
Subject: Re: [fluid-dev] CC7 reset
Date: Fri, 3 Feb 2012 17:38:25 -0800

You could configure the MIDI router to only filter CC 7 on certain channels.

As for command line commands for the MIDI player, yes, sounds useful.
Someone just needs to program it ;-)

Element

On Fri, Feb 3, 2012 at 5:32 PM, James Ong <address@hidden> wrote:
> I see, true it will be sounds awful with all at the same levels, seem like
> having 2 fluidsynth will do the job.
>
> However, not sure if you remember, in the FluidSynth command shell, do you
> still find it feasible to implement a playback controls
> which we could load, pause, play, stop, change tempo Midi song. This will be
> useful for someone without C/C++ background to get start quickly.
>
>
> On Sat, Feb 4, 2012 at 8:20 AM, Element Green <address@hidden>
> wrote:
>>
>> If your MIDI song itself contains a CC7 event you could perhaps filter
>> it with the FluidSynth MIDI router:
>> router_begin cc
>> router_par1 7 7 1 0
>> router_par2 0 127 0 127
>> router_end
>>
>> I think that would cause all CC 7 events received to set the volume to
>> 100% (127).
>>
>> If the MIDI song has a MIDI reset command in it, then I'm not real
>> sure how to handle that off hand.  Might be able to also use the MIDI
>> router, but I'm not sure.
>>
>> Element
>>
>> On Fri, Feb 3, 2012 at 3:58 AM, James Ong <address@hidden> wrote:
>> > Hi,
>> >
>> > What does player.reset-synth does? It seem, everytime the song is load,
>> > the
>> > engine will
>> > still get reset by MIDI song? Is there a way to retain CC7 value?
>> >
>> > fluidsynth.exe" -g 1 -o "player.reset-synth=false"
>> >
>> > Apply CC#7 to 10%
>> > cc 0 7 10
>> >
>> > Load midi songs which contain CC7 event will set to 100%.
>> >
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>> >
>>
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