On Tue, Nov 23, 2010 at 9:23 PM, yanli lei
<address@hidden> wrote:
I have an urgent request from Government National Education to install FluidSynth with a musical application develop by us.
I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and DirectX SDK and were able to play MIDI files. When I tried run without any errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP? Does it mean we have to install dsound.lib and dsound.h to get it to work?
It show exactly as in W7:
audio.driver dsound
audio.dsound.device default
audio.file.endian auto
audio.file.format s16
audio.file.name fluidsynth.wav
audio.file.type auto
audio.input-channels 0
audio.output-channels 2
audio.period-size 512
audio.periods 8
audio.realtime-prio 60
audio.sample-format 16bits
midi.driver winmidi
midi.portname
midi.realtime-prio 50
midi.winmidi.device default
player.reset-synth True
player.timing-source sample
shell.port 9800
shell.prompt >
synth.audio-channels 1
synth.audio-groups 1
synth.chorus.active True
synth.cpu-cores 1
synth.device-id 0
synth.dump False
synth.effects-channels 2
synth.gain 0.200
synth.ladspa.active False
synth.midi-channels 16
synth.min-note-length 10
synth.polyphony 256
synth.reverb.active True
synth.sample-rate 44100.000
synth.verbose False
>
I hope you can your spent your dedicate time how to get it work without need to install any unrelated software as I really need to get it to work before the thousands of schools open. This is a critical request.
Thanks.