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[ff3d-users] Quadrilaterals functionality in MeshReader
From: |
Robert Li |
Subject: |
[ff3d-users] Quadrilaterals functionality in MeshReader |
Date: |
Sun, 8 Feb 2004 09:39:05 -0800 (PST) |
Dear Stephane Del Pino,
when I tride to read mesh, which was created by
ff3d.
I met the following errors. It seems that you did not
completely implement Quadrilaterals functionality in
MeshReader.
Treating data
While reading Quadrilaterals
E:\FF3dWinLi\solver\MeshReader.cpp:148: Not
implemented
Robert
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- [ff3d-users] Quadrilaterals functionality in MeshReader,
Robert Li <=