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Re: [ESPResSo-users] Fwd: question on restarting after crash


From: Axel Arnold
Subject: Re: [ESPResSo-users] Fwd: question on restarting after crash
Date: Tue, 29 Apr 2014 10:02:14 +0200
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:24.0) Gecko/20100101 Thunderbird/24.4.0

Hi Marcello,

if the forces are NaN and not zero, they get recomputed, but one of the interactions you use is not computing correctly. Can you provide a minimal testcase? Also, you can just switch off interactions one after the other to see which one actually computes the NaNs.

Axel

On 29.04.14 09:14, Marcello Sega wrote:
Dear all,

I discovered I was not subscribed to the user mailing list, so most
probably my message below was trashed automatically. I resend it now,
my apologies if somebody is getting it twice:

I'm currently lost with the problem below, maybe some of you have an
idea of what is going on....

In a cycle like this:

while { 1 } {
  kill_particle_motion
  kill_particle_forces
  save_positions
   if { [catch { integrate 20 } res ] } {
       invalidate_system
       kill_particle_motion
       kill_particle_forces
       load_positions
       integrate 0
   }
}

the [integrate 0] reports that forces are NaN (it's not the first
iteration in the while loop, the [ integrate 20 ] is successful for
some time before the crash)

Am I missing something? when I do [integrate 0], all positions,
velocities and forces should (I think) be the same as when the
integration was successful for the last time...

Any advice is greatly appreciated...

Kind Regards,

Marcello








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Institut für Computergestützte Biologische Chemie
University of Vienna
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JP Dr. Axel Arnold
ICP, Universität Stuttgart
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70569 Stuttgart, Germany
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