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Re: [ESPResSo-devel] incorrect velocity scaling for slip lbboundary

From: Ivan Cimrak
Subject: Re: [ESPResSo-devel] incorrect velocity scaling for slip lbboundary
Date: Thu, 25 Jan 2018 15:28:36 +0100
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.13; rv:52.0) Gecko/20100101 Thunderbird/52.5.2

Thanks a lot for the update....


On 25/01/2018 15:00, Kai Szuttor wrote:
Hi Ivan,

This issue is on our agenda. I already had a look but could not find the source 
of the wrong velocity.
We hope to be able to resolve it soon.



On 25. Jan 2018, at 14:43, Ivan Cimrak <address@hidden> wrote:

Hi guys,

In December I posted here comment on incorrect scaling of velocity at 
lbboundary. Kai checked this on GPU, it was correct, however for CPU it is 
still wrong. Please see my mail below. I am adding a sample script.



On 08/12/2017 11:08, Kai Szuttor wrote:
Hi Ivan,

I just checked your test with GPU LB and there the velocity comes out
correct, so it seems to be a problem of CPU LB.

I'll have a look.


On Fri, Dec 08, 2017 at 08:56:03AM +0000, Ivan Cimrak wrote:
Hey guys,

Is it possible to have incorrect velocity scaling for slip boundary
conditions? I took an example script (attached) from section "10.10. Setting
up boundary conditions" from ESPResSo online documentation:

I added the printing of the velocity near the right slip wall and after
reaching steady state it shows almost 100 times larger velocity as it is
supposed to be (0.941 or so instead of 0.01). This behaviour is linked with
lb timestep which was 0.01. Increasing to timestep=0.1 gives only 10times
higher velocity.

Could you comment on this?

Many thanks,



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