[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [emacs-tangents] Including AI into Emacs
From: |
Christopher Howard |
Subject: |
Re: [emacs-tangents] Including AI into Emacs |
Date: |
Tue, 10 Dec 2024 08:01:23 -0900 |
Jean Louis <bugs@gnu.support> writes:
> Sure. But every game, and every software and Emacs itself is
> artificial intelligence. It is extended mind. But now the term AI is
> used in marketing to make it easier accessible to common people.
It seems to me that some important distinctions are being blurred throughout
this thread. I am seeing the term AI used to refer to three things:
(1) generally, any kind of computation or problem solving that involves
computer programming;
(2) computation that involves inferences and rules (e.g., a prolog program)
(3) using LLM, i.e., "the use of large neural networks for language modeling"
(wikipedia definition).
Activities (1) and (2) are things that I can do on my own computer, maybe even
without having to leave Elisp or the running, single Emacs thread. For activity
(3), even I can do it without the help of remote compute cluster, it is going
to require a large model database, plus intense computing resources, like a
separate computer, or an expensive GPU requiring proprietary drivers.
I'm open minded to integrations of (3), if they can be done cost-effectively,
if they are truly useful, and if I don't have to give up my computing freedoms,
but that has to be proven to me. And I don't want that approach confused with
(1) and (2).
--
Christopher Howard