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[elpa] externals/boxy 064d4c506c 43/44: Updated documentation


From: ELPA Syncer
Subject: [elpa] externals/boxy 064d4c506c 43/44: Updated documentation
Date: Sun, 5 May 2024 22:50:37 -0400 (EDT)

branch: externals/boxy
commit 064d4c506ceda63b070cbaf4bb985f446c6da827
Author: Amy Grinn <grinn.amy@gmail.com>
Commit: Amy Grinn <grinn.amy@gmail.com>

    Updated documentation
---
 boxy.el | 164 ++++++++++++++++++++++++++++++++--------------------------------
 1 file changed, 81 insertions(+), 83 deletions(-)

diff --git a/boxy.el b/boxy.el
index fe6b4a96f8..1c9cfc1e69 100644
--- a/boxy.el
+++ b/boxy.el
@@ -24,89 +24,87 @@
 
 ;;; Commentary:
 
-;;   Boxy provides an interface to create a 3D representation of
-;;   boxes.  Each box has a relationship with one other box.  Multiple
-;;   boxes can be related to one box.  The relationship can be any of
-;;   the following:
-;;
-;;   - in
-;;   - on
-;;   - behind
-;;   - on top of
-;;   - in front of
-;;   - above
-;;   - below
-;;   - to the right of
-;;   - to the left of
-;;
-;;   The relationship determines the ordering and structure of the
-;;   resulting boxy diagram.
-;;
-;;   Only boxes which have their :name slot set will be drawn to the
-;;   buffer.  Boxes without names still take up space and can have
-;;   children, so can be used for grouping.  All diagrams have one top
-;;   level unnamed box called a `world'.
-;;
-;;   Each box should have either a list of markers or an action
-;;   function.  When viewing a box that has a list of markers, the
-;;   following keybindings are available:
-;;
-;;   RET/mouse-1   - Jump to the first marker
-;;   o             - Open next marker in other window.
-;;                     Pressed multiple times, cycle through markers.
-;;   M-RET         - Open all markers as separate buffers.
-;;                     This will split the current window as needed.
-;;
-;;   When viewing a box with an action function, RET and <mouse-1>
-;;   will be bound to that function.
-;;
-;;   Additionally, all boxes have the following keybindings defined:
-;;
-;;   r     - Jump to the box directly related to the current box.
-;;             Repeated presses will eventually take you to the
-;;             top level box.
-;;   TAB   - Cycle visibility of box's children
-;;
-;;   See the class definition for `boxy-box' for all other available
-;;   properties.
-;;
-;;   To start, create an empty box named `world'.
-;;
-;;     (let ((world (boxy-box)))
-;;
-;;   Use the method `boxy-add-next' to add top-level boxes to the
-;;   world, without relationships:
-;;
-;;     (let ((cyprus (boxy-box :name "Cyprus"))
-;;           (greece (boxy-box :name "Greece")))
-;;       (boxy-add-next cyprus world)
-;;       (boxy-add-next greece world)
-;;
-;;   To ease the boxy renderer, use the :expand-siblings and
-;;   :expand-children slots.  These should be list of functions which
-;;   take the current box as an argument and call `boxy-add-next' to
-;;   add sibling boxes and children boxes respectively.  Children
-;;   boxes are defined as any box with a relationship of in, on,
-;;   behind, in front of, or on top of.  Sibling boxes are defined as
-;;   any box with a relationship of above, below, to the left of, or
-;;   to the right of.
-;;
-;;      (object-add-to-list cyprus :expand-siblings
-;;                          '(lambda (box)
-;;                             (boxy-add-next
-;;                              (boxy-box :name "Lebanon" :rel "below")
-;;                              box)))
-;;
-;;   The expansion slots will be called when the user toggles the
-;;   box's visibility.
-;;
-;;   To display a box in a popup buffer, use the function `boxy-pp'.
-;;
-;;   The methods `boxy-merge' and `boxy-merge-into' should be
-;;   used to merge boxes together.  `boxy-merge' takes a list of
-;;   boxes and merges them into one box.  `boxy-merge-into' takes
-;;   two boxes and merges the first into the second.
-;;
+;; Boxy provides an interface to create a 3D representation of boxes.
+;; Each box has a relationship with one other box.  Multiple boxes can
+;; be related to one box.  The relationship can be any of the
+;; following:
+;; 
+;; - in
+;; - on
+;; - behind
+;; - on top of
+;; - in front of
+;; - above
+;; - below
+;; - to the right of
+;; - to the left of
+;; 
+;; The relationship determines the ordering and structure of the
+;; resulting boxy diagram.
+;; 
+;; Only boxes which have their :name slot set will be drawn to the
+;; buffer.  Boxes without names still take up space and can have
+;; children, so can be used for grouping.  All diagrams have one top
+;; level unnamed box called a `world'.
+;; 
+;; Each box should have either a list of markers or an action
+;; function.  When viewing a box that has a list of markers, the
+;; following keybindings are available:
+;; 
+;; RET/mouse-1   - Jump to the first marker
+;; o             - Open next marker in other window.
+;;                   Pressed multiple times, cycle through markers.
+;; M-RET         - Open all markers as separate buffers.
+;;                   This will split the current window as needed.
+;; 
+;; When viewing a box with an action function, RET and <mouse-1> will
+;; be bound to that function.
+;; 
+;; Additionally, all boxes have the following keybindings defined:
+;; 
+;; r     - Jump to the box directly related to the current box.
+;;           Repeated presses will eventually take you to the
+;;           top level box.
+;; TAB   - Cycle visibility of box's children
+;; 
+;; See the class definition for `boxy-box' for all other available
+;; properties.
+;; 
+;; To start, create an empty box named `world'.
+;; 
+;;   (let ((world (boxy-box)))
+;; 
+;; Use the method `boxy-add-next' to add top-level boxes to the world,
+;; without relationships:
+;; 
+;;   (let ((cyprus (boxy-box :name "Cyprus"))
+;;         (greece (boxy-box :name "Greece")))
+;;     (boxy-add-next cyprus world)
+;;     (boxy-add-next greece world)
+;; 
+;; To ease the boxy renderer, use the :expand-siblings and
+;; :expand-children slots.  These should be list of functions which
+;; take the current box as an argument and call `boxy-add-next' to add
+;; sibling boxes and children boxes respectively.  Children boxes are
+;; defined as any box with a relationship of in, on, behind, in front
+;; of, or on top of.  Sibling boxes are defined as any box with a
+;; relationship of above, below, to the left of, or to the right of.
+;; 
+;;    (object-add-to-list cyprus :expand-siblings
+;;                        '(lambda (box)
+;;                           (boxy-add-next
+;;                            (boxy-box :name "Lebanon" :rel "below")
+;;                            box)))
+;; 
+;; The expansion slots will be called when the user toggles the box's
+;; visibility.
+;; 
+;; To display a box in a popup buffer, use the function `boxy-pp'.
+;; 
+;; The methods `boxy-merge' and `boxy-merge-into' should be used to
+;; merge boxes together.  `boxy-merge' takes a list of boxes and
+;; merges them into one box.  `boxy-merge-into' takes two boxes and
+;; merges the first into the second.
 
 ;;; Code:
 



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