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Re: SVG hack for display engine

From: Eli Zaretskii
Subject: Re: SVG hack for display engine
Date: Tue, 16 Nov 2021 16:16:19 +0200

> From: Alexander Adolf <alexander.adolf@condition-alpha.com>
> Date: Tue, 16 Nov 2021 15:08:00 +0100
> Cc: Anand Tamariya <atamariya@gmail.com>, emacs-devel@gnu.org
> All of these, and probably many more, use cases would be enabled by an SVG 
> based display engine. 

What is "an SVG based display engine"?  How will it work?  Which parts
of the existing display engine will it replace, and how?

A serious discussion of these matters should answer all those
questions and many more.  The Emacs display engine isn't just
something that takes text and shows it on the screen in different
colors, it implements a large number of features without which Emacs
wouldn't be Emacs.  They all need to be supported in any new
implementation, so we should have a more-or-less clear idea how this
would be possible with this proposal.

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