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Re: interactive?
From: |
Andreas Schwab |
Subject: |
Re: interactive? |
Date: |
Mon, 18 Jan 2010 14:44:32 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) |
"alin.s" <address@hidden> writes:
> Where in the evaluator one makes the diff between interactive and
> non-interactive?
commandp is a built-in function in `C source code'.
(commandp function &optional for-call-interactively)
Non-nil if function makes provisions for interactive calling.
This means it contains a description for how to read arguments to give it.
The value is nil for an invalid function or a symbol with no function
definition.
Interactively callable functions include strings and vectors (treated
as keyboard macros), lambda-expressions that contain a top-level call
to `interactive', autoload definitions made by `autoload' with non-nil
fourth argument, and some of the built-in functions of Lisp.
Also, a symbol satisfies `commandp' if its function definition does so.
If the optional argument for-call-interactively is non-nil,
then strings and vectors are not accepted.
Andreas.
--
Andreas Schwab, address@hidden
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"And now for something completely different."