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Re: Window configuration UI


From: Lennart Borgman (gmail)
Subject: Re: Window configuration UI
Date: Tue, 25 Mar 2008 11:54:42 +0100
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.9) Gecko/20071031 Thunderbird/2.0.0.9 Mnenhy/0.7.5.666

Stefan Monnier wrote:
When you switch from workspace A to workspace B, does your current
window configuration get recorded as workspace A?
That is an important aspect of Eclipse perspectives.

Indeed.  Try out my naive attempt at it (see attached) immediately bumps
into a significant problem: window-configurations are frame-specific, so
I can't create a winconf "test1" in a frame and then use it in
another frame.

needs to be possible to get all the right behavior.  For instance, we
want GUD to be able to take advantage of this, with a predefined "gud"
perspective.  This predefined "gud" perspective should have a window

This is another problem: window-configurations can't be saved&loaded.
I.e. the tool we need is not `window-configuration' but some
other object.  We can construct it all in Elisp from window-tree, but
someone needs to write the code.


When we last talked about that I wrote the attached file. I have not looked at it or used it for a while so I am not sure if everything works right now.
;;; winsav.el --- Save and restore window structure
;;
;; Author: Lennart Borgman
;; Created: Sun Jan 14 00:27:19 2007
;; Version: 0.70
;; Last-Updated: Wed Jan 09 00:50:22 2008 (3600 +0100)
;; Keywords:
;; Compatibility:
;;
;; Features that might be required by this library:
;;
;;   `cl'.
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;; Commentary:
;;
;; This library was orignally written to solve the problem of adding a
;; window to the left of some windows in a frame
;;
;; ___________
;; |    |    |
;; | 1  | 2  |
;; |____|____|
;; |         |
;; |    3    |
;; |_________|
;;
;; so that the window structure on the frame becomes
;;
;; ___________
;; |  |  |   |
;; |  | 1| 2 |
;; | B|__|___|
;; | A|      |
;; | R|  3   |
;; |__|______|
;;
;;
;; This problem can be solved by this library. However the solution in
;; this library is a bit more general: You first copy the window
;; structure and then restore that into another window. To do the
;; above you first copy the window structure in the first frame above
;; with `winsav-get-window-tree'. Then you create windows like this:
;;
;; ___________
;; |  |      |
;; |  |      |
;; | B|      |
;; | A|      |
;; | R|      |
;; |__|______|
;;
;;
;; Finally you use `winsav-put-window-tree' to put the window
;; structure into the right window. (Of course you could have put BAR
;; above, under etc.)
;;
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Bugs and limitations:
;;
;; Juanma Barranquero has pointed out there is a serious limitation in
;; this way of doing it when overlays with 'window properties are
;; used. The problem is that any pointers to windows are made invalid
;; since they are deleted. So in fact any code that relies on saved
;; pointers to windows will have problem if the window is one of those
;; that are involved here.
;;
;; To overcome this problem when doing something like inserting a BAR
;; window (see above) a new window has to be inserted in the existing
;; window tree on a frame in a way that is currently not supported in
;; Emacs.
;;
;; It would be nice to be have primitives to manipulate the window
;; tree more generally from elisp.  That requires implementation of
;; them at the C level of course.
;;
;; However it is probably much easier to implement it quite a bit less
;; general. The concept of splitting is maybe then the right level to
;; search for primitives at.
;;
;; My conclusion is that it will take some time to find suitable
;; primitives for this.
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;; Change log:
;;
;; Version 0.71:
;;
;; - Added rotation of window structure.
;;
;; Version 0.70:
;;
;; - Support for save and restore from file.
;;
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;; Code:


(eval-when-compile (require 'cl))

(defun winsav-upper-left-window(&optional frame w)
  (let* ((tree (if w w (car (window-tree frame))))
         (is-split (not (windowp tree))))
    (if (not is-split)
        tree
      (winsav-upper-left-window frame (nth 2 tree)))))


(defvar winsav-after-get-hooks nil
  "Hook to run after at the end of `winsav-get-window-tree'.
The functions in this hook are called with one parameter which is
the same as the return value from the function above.")

(defvar winsav-after-put-hooks nil
  "Hook to run after at the end of `winsav-put-window-tree'.
The functions in this hook are called with one parameter which is
a list where each element is a list \(old-win new-win) where
OLD-WIN are the window from `winsav-get-window-tree' and NEW-WIN
is the newly created corresponding window. This list is the same
as the return value from the function above.")

(defun winsav-get-window-tree(&optional frame)
  "Get window structure.
This returns an object with current windows with values, buffers,
points and the selected window.

FRAME is the frame to save structure from. If nil use selected.

At the very end of this function the hook `winsav-after-get' is
run."
  (let* ((upper-left (winsav-upper-left-window))
         (num -1)
         sel-num)
    (dolist (w (window-list frame nil upper-left))
      (setq num (1+ num))
      (when (eq w (selected-window))
        (setq sel-num num)))
    (let ((ret (list sel-num
                     (winsav-get-window-tree-1 frame nil))))
      (run-hook-with-args 'winsav-after-get-hooks ret)
      ret)))

(defun winsav-get-window-tree-1(frame w)
  (let ((tree (if w w (car (window-tree frame)))))
    (if (windowp tree)
        (list (window-buffer tree)
              (format "Buffer: %s"
                      (let ((bn (buffer-file-name (window-buffer tree))))
                        (if bn
                            bn
                          (window-buffer tree))))
              (window-point tree)
              (window-edges tree)
              (window-dedicated-p tree)
              (window-scroll-bars tree)
              (window-fringes tree)
              (window-margins tree)
              (window-hscroll tree)
              (window-redisplay-end-trigger tree)
              (window-start tree)
              tree)
      (let* ((dir (nth 0 tree))
             (split (nth 1 tree))
             (wt (cddr tree))
             (wsubs (mapcar (lambda(wc)
                              (winsav-get-window-tree-1 nil wc))
                            wt)))
        (append (list dir split) wsubs)))))

(defun winsav-put-window-tree (saved-tree window &optional copy-win-ovl 
win-ovl-all-bufs)
  "Put window structure into WINDOW.
Restore a structure SAVED-TREE returned from
`winsav-get-window-tree' into window WINDOW.

If COPY-WIN-OVL is non-nil then overlays having a 'window
property pointing to one of the windows in SAVED-TREE where this
window still is shown will be copied to a new overlay with
'window property pointing to the corresponding new window.

If WIN-OVL-ALL-BUFS is non-nil then all buffers will be searched
for overlays with a 'window property of the kind above.

At the very end of this function the hook `winsav-after-put' is
run."
  (let* ((sel-num (nth 0 saved-tree))
         (tree    (nth 1 saved-tree))
         nsiz
         nh
         nw
         osiz
         oh
         ow
         scale-w
         scale-h
         first-win
         winsav-put-return)
    (unless (or (bufferp (car tree))
                (eq 'buffer (car tree)))
      (setq nsiz (window-edges window))
      (setq nh (- (nth 3 nsiz) (nth 1 nsiz)))
      (setq nw (- (nth 2 nsiz) (nth 0 nsiz)))
      (setq osiz (cadr tree))
      (setq oh (- (nth 3 osiz) (nth 1 osiz)))
      (setq ow (- (nth 2 osiz) (nth 0 osiz)))
      (setq scale-w (unless (= ow nw) (/ nw (float ow))))
      (setq scale-h (unless (= oh nh) (/ nh (float oh)))))
    (setq first-win (winsav-put-window-tree-1 tree window scale-w scale-h t 1))
    (select-window first-win)
    (other-window sel-num)
    (winsav-fix-win-ovl winsav-put-return copy-win-ovl win-ovl-all-bufs)
    (run-hook-with-args 'winsav-after-put-hooks winsav-put-return)
    winsav-put-return))

(defun winsav-put-window-tree-1 (saved-tree window scale-w scale-h first-call 
level)
  ;;(if (bufferp (car saved-tree))
  (if (or (bufferp (car saved-tree))
          ;;(not (car saved-tree))
          (eq 'buffer (car saved-tree))
          )
      (let ((buffer  (nth 0 saved-tree))
            (bufstr  (nth 1 saved-tree))
            (point   (nth 2 saved-tree))
            (edges   (nth 3 saved-tree))
            (dedic   (nth 4 saved-tree))
            (scroll  (nth 5 saved-tree))
            (fringe  (nth 6 saved-tree))
            (margs   (nth 7 saved-tree))
            (hscroll (nth 8 saved-tree))
            (trigger (nth 9 saved-tree))
            (start   (nth 10 saved-tree))
            (ovlwin  (nth 11 saved-tree))
            scr2
            (misbuf  " *Winsav information: Buffer is gone*"))
        (or (windowp ovlwin)
            (not ovlwin)
          (error "parameter mismatch, ovlwin not window: %s" ovlwin))
        (when first-call
          (add-to-list 'winsav-put-return (list ovlwin window))
          (when (eq 'buffer buffer)
            (let ((buf-file bufstr))
              (setq buf-file (substring buf-file 8))
              (setq buffer (winsav-find-file-noselect buf-file))))
          (unless (buffer-live-p buffer)
            (setq buffer (get-buffer-create misbuf))
            (with-current-buffer buffer
              (when (= 0 (length (buffer-string)))
                (insert "The buffer that this window should show is gone:\n\n")
                (put-text-property (point-min) (1- (point-max))
                                   'face 'font-lock-warning-face)
                (setq buffer-read-only t))
              (let ((o (make-overlay (point-max) (point-max))))
                (overlay-put o 'window window)
                (overlay-put o 'before-string bufstr))))
          (set-window-buffer window buffer)
          (set-window-point window point)
          (set-window-dedicated-p window dedic)
          ;; Strange incompatibility in scroll args:
          (setq scr2 (list (nth 0 scroll) (nth 2 scroll) (nth 3 scroll)))
          (apply 'set-window-scroll-bars (append (list window) scr2))
          (apply 'set-window-fringes (append (list window) fringe))
          (set-window-margins window (car margs) (cdr margs))
          (set-window-hscroll window hscroll)
          (set-window-redisplay-end-trigger window trigger))
        (unless (buffer-live-p buffer)
          (setq point 1)
          (setq start 1))
        (set-window-start window start)
        ;; Maybe point got off screen?
        (when (/= point (window-point window))
          (set-window-point window point))
        (let* ((nsiz (window-edges window))
               (nh (- (nth 3 nsiz) (nth 1 nsiz)))
               (nw (- (nth 2 nsiz) (nth 0 nsiz)))
               (osiz edges) ;(nth 2 saved-tree))
               (oh (- (nth 3 osiz) (nth 1 osiz)))
               (ow (- (nth 2 osiz) (nth 0 osiz)))
               (diff-w (- (if scale-w
                              (round (* scale-w ow))
                            ow)
                          nw))
               (diff-h (- (if scale-h
                              (round (* scale-h oh))
                            oh)
                          nh)))
          ;; Avoid rounding naggings:
          (when (> (abs diff-h) 1)
            (bw-adjust-window window diff-h nil))
          (when (> (abs diff-w) 1)
            (bw-adjust-window window diff-w t)))
        window)
    (let* ((ver (car saved-tree))
           (wtree (list (cons window (caddr saved-tree))))
           (nwin window)
           pwin
           pdelta
           (first-win nwin))
      ;; First split to get it in correct order
      (when first-call
        (dolist (subtree (cdddr saved-tree))
          (setq pwin nwin)
          (message "nwin edges=%s, ver=%s" (window-edges nwin) ver)
          (let ((split-err nil)
                (window-min-height 1)
                (window-min-width 1))
            (setq nwin (split-window nwin nil (not ver))))
          ;; Make the previous window as small as permitted to allow
          ;; splitting as many times as possible
          (setq pdelta (-
                        (if ver
                            window-min-height
                          window-min-width)
                        (if ver
                            (window-width pwin)
                          (window-height pwin))))
          ;;(message "pwin=%s, edges=%s, pdelta=%s, ver=%s" pwin (window-edges 
pwin) pdelta ver)
          ;; No reason to fail here:
          (condition-case err
              (adjust-window-trailing-edge pwin pdelta (not ver))
            (error
             ;;(message "awt=>%s" (error-message-string err))
             nil
             ))
          ;; Add to traverse
          (add-to-list 'wtree
                       (cons nwin subtree)
                       t)))
      ;; Now traverse. Sizing is a bit tricky, multiple runs have to
      ;; be done (as in balance-windows).
      (let (tried-sizes
            last-sizes
            (windows (window-list (selected-frame))))
        (while (not (member last-sizes tried-sizes))
          (when last-sizes (setq tried-sizes (cons last-sizes tried-sizes)))
          (setq last-sizes (mapcar (lambda (w)
                                     (window-edges w))
                                   windows))
          (dolist (wsub (reverse wtree))
            (select-window (car wsub))
            (winsav-put-window-tree-1 (cdr wsub) (selected-window)
                                      scale-w scale-h
                                      first-call
                                      (1+ level)
                                      ))
          (setq first-call nil)
          ))
      first-win)))

(defun winsav-fix-win-ovl(win-list copy-win-ovl win-ovl-all-bufs)
  (let ((oldwins (mapcar (lambda(elt)
                           (car elt))
                         win-list))
        ovlwin
        window)
    (let (buffers)
      (if win-ovl-all-bufs
          (setq buffers (buffer-list))
        (mapc (lambda(w)
                (when (window-live-p w)
                  (add-to-list 'buffers (window-buffer w))))
              oldwins))
      (dolist (buf buffers)
        (with-current-buffer buf
          (save-restriction
            (widen)
            (dolist (overlay (overlays-in (point-min) (point-max)))
              (when (setq ovlwin (car (memq (overlay-get overlay 'window) 
oldwins)))
                (setq window (cadr (assoc ovlwin win-list)))
                ;; If the old window is still alive then maybe copy
                ;; overlay, otherwise change the 'window prop. However
                ;; copy only if COPY-WIN-OVL is non-nil.
                (if (not (and (window-live-p ovlwin)
                              (window-frame ovlwin)))
                    (overlay-put overlay 'window window)
                  (when copy-win-ovl
                    (let* ((props (overlay-properties overlay))
                           (start (overlay-start overlay))
                           (end   (overlay-end   overlay))
                           ;; Fix-me: start and end marker props
                           (newovl (make-overlay start end)))
                      (while props
                        (let ((key (car props))
                              (val (cadr props)))
                          (setq props (cddr props))
                          (when (eq key 'window)
                            (setq val window))
                          (overlay-put newovl key val))))))))))))))


;;; Window rotating and mirroring

(defun winsav-rotate (mirror transpose)
  "Rotate window configuration on selected frame.
MIRROR should be either 'mirror-left-right, 'mirror-top-bottom or
nil.  In the first case the window configuration is mirrored
vertically and in the second case horizontally. If MIRROR is nil
the configuration is not mirrored.

If TRANSPOSE is non-nil then the window structure is transposed
along the diagonal from top left to bottom right (in analogy with
matrix transosition).

If called interactively MIRROR will is 'mirror-left-right by
default, but 'mirror-top-bottom if called with prefix.  TRANSPOSE
is t. This mean that the window configuration will be turned one
quarter clockwise (or counter clockwise with prefix)."
  (interactive (list
                (if current-prefix-arg
                    'mirror-left-right
                  'mirror-top-bottom)
                t))
  (let* ((wintree (winsav-get-window-tree))
         (tree (cadr wintree))
         (win-config (current-window-configuration)))
    ;;(winsav-log "old-wintree" wintree)
    (winsav-transform-1 tree mirror transpose)
    ;;(winsav-log "new-wintree" wintree)
    ;;
    ;; Fix-me: Stay in corresponding window. How?
    (delete-other-windows)
    (condition-case err
        (winsav-put-window-tree wintree (selected-window))
      (error
       (set-window-configuration win-config)
       (message "Can't rotate: %s" (error-message-string err))))
    ))

(defun winsav-transform-edges (edges)
  (let (
        (le (nth 0 edges))
        (te (nth 1 edges))
        (re (nth 2 edges))
        (be (nth 3 edges)))
    (list te le be re)))

(defun winsav-transform-1 (tree mirror transpose)
  (let* ((vertical (nth 0 tree))
         (edges    (nth 1 tree))
         (subtrees (nthcdr 2 tree))
         )
    ;;(winsav-log "tree 1" tree)
    (when transpose
      (cond
       ((eq vertical nil)
        (setcar tree t))
       ((eq vertical t)
        (setcar tree nil))
       (t
        (error "Uh? vertical=%S" vertical))))
    (setcar (nthcdr 1 tree) (winsav-transform-edges edges))
    (dolist (subtree subtrees)
      (if (bufferp (car subtree))
          (when transpose
            (let ((edges    (nth 3 subtree)))
              ;;(winsav-log "subtree 1" subtree)
              (setcar (nthcdr 3 subtree) (winsav-transform-edges edges))
              ;;(winsav-log "subtree 2" subtree)
              ))
        (winsav-transform-1 subtree mirror transpose)))
    (when (case mirror
            ('mirror-top-bottom vertical)
            ('mirror-left-right (not vertical))
            (nil) ;; Don't mirror
            (t
             (error "Uh? mirror=%s" mirror)))
      (setcdr (nthcdr 1 tree) (reverse subtrees))
      )
    ))

;;(global-set-key [f11] 'winsav-rotate)


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; winsav+.el ends here

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;; TEST ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; (defun winsav-log-buffer ()
;;   (get-buffer-create "winsav log buffer"))

;; (defun winsav-log (mark obj)
;;   (with-current-buffer (winsav-log-buffer)
;;     (insert "=== " mark "===\n" (pp-to-string obj))))

;; (global-set-key [f2] 'winsav-test-get)
;; (global-set-key [f3] 'winsav-test-put)
;; (defvar winsav-saved-window-tree nil)

;; (defun winsav-test-get()
;;   (interactive)
;;   (setq winsav-saved-window-tree (winsav-get-window-tree)))

;; (defun winsav-test-put()
;;   (interactive)
;;   (let ((ret (winsav-put-window-tree winsav-saved-window-tree
;;                                      (selected-window))))
;;     ;;(message "ret=%s" ret)
;;     ))

(defun winsav-serialize (obj)
  (prin1-to-string obj))

(defun winsav-de-serialize (str)
  (save-match-data
    (let ((read-str
           (replace-regexp-in-string (rx "#<buffer "
                                         (1+ (not (any ">")))
                                         ">")
                                     "buffer"
                                     str))
          obj-last
          obj
          last)
      (setq read-str
            (replace-regexp-in-string (rx "#<window "
                                          (1+ (not (any ">")))
                                          ">")
                                      "nil"
                                      read-str))
      (setq obj-last (read-from-string read-str))
      (setq obj (car obj-last))
      (setq last (cdr obj-last))
      ;; Fix me, maby check there are only spaces left (or trim them above...)
      obj)))

(defun winsav-serialize-to-file (obj file)
  (with-current-buffer (find-file-noselect file)
    (erase-buffer)
    (insert (winsav-serialize obj))
    (save-buffer)))

(defun winsav-de-serialize-from-file (file)
  (with-current-buffer (find-file-noselect file)
    (save-restriction
      (goto-char (point-min))
      (winsav-de-serialize (buffer-substring-no-properties (point-min) 
(point-max))))))

(defun winsav-save-frame-to-file (file frame)
  (serialize-to-file
   (winsav-get-window-tree frame)
   file))

(defun winsav-restore-from-file (file)
  (winsav-put-window-tree
   (winsav-de-serialize-from-file file)
   (selected-window)))

(defun winsav-find-file-noselect (filename)
  (let ((buf (find-file-noselect filename)))
    (unless buf
      (setq buf (generate-new-buffer filename))
      (with-current-buffer buf
        (insert "Winsav could not find the file " filename)
        (set-buffer-modified-p nil)))
    buf))

;; (defun test ()
;;   (let ((obj (list "a" 1 "b" 2)))
;;     (equal (de-serialize (serialize obj))
;;            obj)))

(provide 'winsav)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; winsav.el ends here

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