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From: | GNU bug Tracking System |
Subject: | bug#42081: closed ([PATCH] Upgrade xpra to 4.0.2) |
Date: | Mon, 13 Jul 2020 10:56:02 +0000 |
Your message dated Mon, 13 Jul 2020 12:55:42 +0200 with message-id <87mu43smz5.fsf@gnu.org> and subject line Re: [bug#42081] [PATCH] Upgrade xpra to 4.0.2 has caused the debbugs.gnu.org bug report #42081, regarding [PATCH] Upgrade xpra to 4.0.2 to be marked as done. (If you believe you have received this mail in error, please contact help-debbugs@gnu.org.) -- 42081: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=42081 GNU Bug Tracking System Contact help-debbugs@gnu.org with problems
--- Begin Message ---Subject: [PATCH] Upgrade xpra to 4.0.2 Date: Sat, 27 Jun 2020 15:26:55 +0200 Hi, the following patchset upgrade xpra to version 4.0.2, which will finally use Python 3 and GTK 3. It removes the Python 2 variants of PyOpenGL, because xpra is the only dependent. I’ve been running this package for a week now and connected to both version 4 and version 3 on an Ubuntu machine, which still works. OpenGL also works, despite failing tests for PyOpenGL. Rutger: You have been working on xpra in the past. Could you take a look and make sure I did not break any use case? Cheers, Lars0001-gnu-Add-python-pyopengl.patch
Description: Text Data0004-gnu-xpra-Upgrade-to-4.0.2.patch
Description: Text Data0002-gnu-Add-python-pyopengl-accelerate.patch
Description: Text Data0006-gnu-python2-pyopengl-Remove.patch
Description: Text Data0003-gnu-Add-xf86-video-dummy.patch
Description: Text Data0005-gnu-python2-pyopengl-accelerate-Remove.patch
Description: Text Data
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--- Begin Message ---Subject: Re: [bug#42081] [PATCH] Upgrade xpra to 4.0.2 Date: Mon, 13 Jul 2020 12:55:42 +0200 User-agent: Gnus/5.13 (Gnus v5.13) Emacs/26.3 (gnu/linux) Hi, Lars-Dominik Braun <lars@6xq.net> skribis: >> Rutger has been inactive in Guix for a few months (last commit in >> Sep. 2019). If these patches work for you, I suggest applying them. >> If it turns out to break another use case, we can always fix it up >> afterwards. > oh, I did not know that. Sure, go ahead and feel free to CC me if any > problems arise. I’ve pushed the whole series after building everything on x86_64-linux. Thanks! Ludo’.
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