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From: | GNU bug Tracking System |
Subject: | [debbugs-tracker] bug#37689: closed (Fringe pixmaps, widgets, etc. look ridiculously tiny in hidpi screen) |
Date: | Thu, 24 Oct 2019 17:11:02 +0000 |
Your message dated Thu, 24 Oct 2019 14:09:44 -0300 with message-id <address@hidden> and subject line Re: bug#37689: Fringe pixmaps, widgets, etc. look ridiculously tiny in hidpi screen has caused the debbugs.gnu.org bug report #37689, regarding Fringe pixmaps, widgets, etc. look ridiculously tiny in hidpi screen to be marked as done. (If you believe you have received this mail in error, please contact address@hidden.) -- 37689: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=37689 GNU Bug Tracking System Contact address@hidden with problems
--- Begin Message ---Subject: Fringe pixmaps, widgets, etc. look ridiculously tiny in hidpi screen Date: Thu, 10 Oct 2019 03:28:55 -0300 Hi, this issue has been raised many times in reddit and other forums. Support for hidpi (e.g. my screen is 3000x2000) is rather deficient. Buttons, checkboxes and other widgets look minuscule. The decorations in the Fringe are barely visible. I'm not sure whether the best strategy is to offer manually scaled up pixmap variants or to automatically scale them up even if the result ends up being a bit blurry. In any case, most screens in sell today are mid or hi resolution, it's almost impossible to buy a decent piece of new hardware with a good old 1366x768 screen. And emacs should catchup.I propose to make an inventory of all the things that should be fixed towards hidpi support and maybe provide an external package patching whatever could be patched as a temporary measure.I'm using emacs 26.3 in Ubuntu 19.04. My DE is Gnome 3.32, scaling factor = 2.Best regards--Carlos
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--- Begin Message ---Subject: Re: bug#37689: Fringe pixmaps, widgets, etc. look ridiculously tiny in hidpi screen Date: Thu, 24 Oct 2019 14:09:44 -0300 I'm closing this issue in order to prevent wasting your time in useless reviews, because I'm working in a rather different solution as described in my last comment to #37770. Hopefully I will be posting a new patch as soon as I get that working, but it has shown to be a difficult task to undertake... Nevertheless I'm learning a lot about the internals. Best regards -- Carlos
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