eliot-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Eliot-dev] Changes to eliot/wxwin/mainframe.cc [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/wxwin/mainframe.cc [antoine-1]
Date: Sun, 23 Oct 2005 16:59:38 -0400

Index: eliot/wxwin/mainframe.cc
diff -u eliot/wxwin/mainframe.cc:1.10.2.1 eliot/wxwin/mainframe.cc:1.10.2.2
--- eliot/wxwin/mainframe.cc:1.10.2.1   Sun Oct 23 17:10:47 2005
+++ eliot/wxwin/mainframe.cc    Sun Oct 23 20:58:21 2005
@@ -17,8 +17,6 @@
 /* along with this program; if not, write to the Free Software               */
 /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA 
*/
 
-/* $Id: mainframe.cc,v 1.10.2.1 2005/10/23 17:10:47 afrab Exp $ */
-
 /**
  *  \file   mainframe.cc
  *  \brief  Main frame for the Eliot GUI
@@ -42,6 +40,7 @@
 
 #include "dic.h"
 #include "game.h"
+#include "player.h"
 #include "game_factory.h"
 
 #include "configdb.h"
@@ -140,7 +139,7 @@
 END_EVENT_TABLE()
 
 // ****************
-// 
+//
 // ****************
 
 MainFrame::MainFrame(wxPoint pos_, wxSize size_)
@@ -157,7 +156,7 @@
     if (m_dic == NULL)
        {
            wxCommandEvent event;
-           OnMenuConfGameDic(event);   
+           OnMenuConfGameDic(event);
        }
     m_game = GameFactory::Instance()->createTraining(m_dic);
     if (m_game)
@@ -216,7 +215,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 MainFrame::~MainFrame()
@@ -229,7 +228,7 @@
        GameFactory::Instance()->releaseGame(*m_game);
        m_game = NULL;
       }
-    
+
     if (m_dic)
       {
        Dic_destroy(m_dic);
@@ -237,7 +236,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 void
@@ -320,7 +319,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 void
@@ -363,7 +362,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 void
@@ -378,7 +377,7 @@
                         wxICON_INFORMATION | wxOK);
            return;
        }
-    
+
     if (dialog.ShowModal() != wxID_OK)
        {
            return;
@@ -389,9 +388,9 @@
            GameFactory::Instance()->releaseGame(*m_game);
            m_game = NULL;
        }
-    
+
     FILE* fin;
-    
+
     if ((fin = fopen(dialog.GetPath().mb_str(), "r")) == NULL)
         {
             txt << wxT("Impossible d'ouvrir") << dialog.GetPath();
@@ -402,20 +401,20 @@
 
     m_game = Game::load(fin, m_dic);
     fclose(fin);
-    
+
     if (m_game == NULL)
         {
-            wxMessageDialog msg(this, 
-                               wxT("Erreur pendant la lecture de la partie"), 
+            wxMessageDialog msg(this,
+                               wxT("Erreur pendant la lecture de la partie"),
                                wxT("chargement de partie"));
             msg.ShowModal();
             return;
         }
-    
+
     if (m_game->getHistory().getSize() == 0)
        {
-            wxMessageDialog msg(this, 
-                               wxT("Erreur pendant la lecture de la partie"), 
+            wxMessageDialog msg(this,
+                               wxT("Erreur pendant la lecture de la partie"),
                                wxT("La partie est vide"));
             msg.ShowModal();
             return;
@@ -426,7 +425,7 @@
        {
            r = m_game->getCurrentPlayer().getCurrentRack().toString();
        }
-    
+
     rack->SetValue(wxU(r.c_str()));
     // update gfxboard and all frames
     InitFrames();
@@ -439,7 +438,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 void
@@ -464,7 +463,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 void
@@ -607,7 +606,7 @@
         {
             switch (res)
             {
-                case 0: /* normal case */ 
+                case 0: /* normal case */
                    break;
                 case 1:  msg << wxT("chargement: probleme d'ouverture de ") << 
dicpath << wxT("\n"); break;
                 case 2:  msg << wxT("chargement: mauvais en-tete de 
dictionnaire\n"); break;
@@ -758,19 +757,19 @@
     debug("OnSetRack ");
     switch ((id = event.GetId()))
        {
-        case Button_SetRack: 
-           mode = PlayedRack::RACK_ALL; 
+        case Button_SetRack:
+           mode = PlayedRack::RACK_ALL;
            debug("PlayedRack::RACK_ALL\n");
            break;
-        case Button_SetNew:  
-           mode = PlayedRack::RACK_NEW; 
+        case Button_SetNew:
+           mode = PlayedRack::RACK_NEW;
            debug("PlayedRack::RACK_NEW\n");
            break;
-        case Button_SetManual: 
+        case Button_SetManual:
            mode = PlayedRack::RACK_MANUAL;
            debug("PlayedRack::RACK_MANUAL\n");
            break;
-        default: 
+        default:
            return;
        }
     SetRack(mode);
@@ -800,10 +799,10 @@
         case Button_Play:
            dir = 1;
             break;
-        case Button_PlayBack: 
+        case Button_PlayBack:
            dir = -1;
             break;
-        default: 
+        default:
             break;
        }
     Play(dir);
@@ -822,7 +821,7 @@
            debug("m_game == NULL\n");
            return;
        }
-    
+
     for(int i=0 ; i < MAX_FRAME_ID; i++)
        {
            if (auxframes_ptr[i] != NULL)
@@ -831,7 +830,7 @@
                    delete auxframes_ptr[i];
                }
        }
-    
+
     auxframes_ptr[ ID_Frame_Verif  ] = new VerifFrame (this, m_game->getDic());
     auxframes_ptr[ ID_Frame_Search ] = new SearchFrame(this, m_game->getDic());
     auxframes_ptr[ ID_Frame_Plus1  ] = new Plus1Frame (this, m_game);
@@ -843,7 +842,7 @@
 #ifndef ENABLE_RESLIST_IN_MAIN
     auxframes_ptr[ ID_Frame_Result ] = new ResultFrame(this,  m_game);
 #endif
-    
+
     for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
        {
            if (auxframes_ptr[i] != NULL)
@@ -920,13 +919,13 @@
 }
 
 // *********************************
-// ACTIONS 
+// ACTIONS
 // *********************************
 
-// Can come from a 
+// Can come from a
 //    BUTTON ALL -> mode = Game::RACK_ALL, srack = empty
 //    BUTTON NEW -> mode = Game::RACK_NEW, srack = empty
-//    TEXT_ENTER -> mode = Game::RACK_MANUAL, srack = letters 
+//    TEXT_ENTER -> mode = Game::RACK_MANUAL, srack = letters
 //    Play       -> mode = Game::RACK_MANUAL, srack = letters
 
 void
@@ -958,7 +957,7 @@
            wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | 
wxOK);
             break;
        default:
-           statusbar->SetStatusText(wxT("Le tirage a ete modifie 
manuellement"), 0); 
+           statusbar->SetStatusText(wxT("Le tirage a ete modifie 
manuellement"), 0);
            break;
        }
 
@@ -1022,7 +1021,7 @@
 }
 
 // ****************
-// 
+//
 // ****************
 
 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]