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[Eliot-dev] Changes to eliot/utils/game_io.h [antoine-1]
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eliot-dev |
Subject: |
[Eliot-dev] Changes to eliot/utils/game_io.h [antoine-1] |
Date: |
Sun, 23 Oct 2005 16:59:23 -0400 |
Index: eliot/utils/game_io.h
diff -u /dev/null eliot/utils/game_io.h:1.2.2.1
--- /dev/null Sun Oct 23 20:59:23 2005
+++ eliot/utils/game_io.h Sun Oct 23 20:58:20 2005
@@ -0,0 +1,60 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ * Olivier Teuliere <address@hidden>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *****************************************************************************/
+
+#ifndef _GAME_IO_H_
+#define _GAME_IO_H_
+
+#include <iostream>
+
+class Game;
+class Training;
+
+using std::ostream;
+
+
+/**
+ * This class offers methods to display some information relative to a game
+ * object. It is currently used by the 'eliottxt' interface, but is also useful
+ * for debugging purposes. Feel free to add other printing methods that you may
+ * need...
+ *
+ * TODO: Maybe we could also use this class as a basis for non-regression
tests?
+ */
+class GameIO
+{
+public:
+ static void printBoard(ostream &out, const Game &iGame);
+ static void printBoardJoker(ostream &out, const Game &iGame);
+ static void printBoardMultipliers(ostream &out, const Game &iGame);
+ static void printBoardMultipliers2(ostream &out, const Game &iGame);
+ static void printNonPlayed(ostream &out, const Game &iGame);
+ static void printPlayedRack(ostream &out, const Game &iGame, int n);
+ static void printAllRacks(ostream &out, const Game &iGame);
+ static void printSearchResults(ostream &out, const Training &iGame, int);
+ static void printPoints(ostream &out, const Game &iGame);
+ static void printAllPoints(ostream &out, const Game &iGame);
+
+private:
+ /// This class is a toolbox, and should not be instanciated
+ GameIO();
+};
+
+#endif
+
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