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[Eliot-dev] Changes to eliot/game/rack.h [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/rack.h [antoine-1]
Date: Sun, 23 Oct 2005 13:16:36 -0400

Index: eliot/game/rack.h
diff -u /dev/null eliot/game/rack.h:1.5.2.1
--- /dev/null   Sun Oct 23 17:16:36 2005
+++ eliot/game/rack.h   Sun Oct 23 17:16:24 2005
@@ -0,0 +1,69 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ *          Olivier Teuliere  <address@hidden>
+ *
+<<<<<<< rack.h
+=======
+ * $Id: rack.h,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+>>>>>>> 1.5
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+/* $Id: rack.h,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $ */
+
+/**
+ *  \file   rack.h
+ *  \brief  Rack class
+ *  \author Antoine Fraboulet & Olivier Teuliere
+ *  \date   2002 - 2005
+ */
+
+#ifndef _RACK_H_
+#define _RACK_H_
+
+#include <set>
+#include <list>
+#include <string>
+#include "tile.h"
+
+/**
+ * A rack is a set of tiles, no more.
+ * Tiles have to be in the bag for the rack to be valid.
+ */
+class Rack
+{
+public:
+    Rack() {}
+    virtual ~Rack() {}
+
+    int  nTiles()  const    { return m_tiles.size(); }
+    bool isEmpty() const    { return nTiles() == 0; }
+
+    unsigned int in(const Tile &t) const { return m_tiles.count(t); }
+    void add(const Tile &t)              { m_tiles.insert(t); }
+    void clear()                         { m_tiles.clear(); }
+
+    void remove(const Tile &t);
+    void getTiles(std::list<Tile> &oTiles) const;
+
+    std::string toString();
+
+private:
+    std::multiset<Tile> m_tiles;
+};
+
+#endif




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