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[Eliot-dev] Changes to eliot/utils/game_io.cpp [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/utils/game_io.cpp [antoine-1]
Date: Sun, 23 Oct 2005 13:16:42 -0400

Index: eliot/utils/game_io.cpp
diff -u /dev/null eliot/utils/game_io.cpp:1.2.2.1
--- /dev/null   Sun Oct 23 17:16:42 2005
+++ eliot/utils/game_io.cpp     Sun Oct 23 17:16:24 2005
@@ -0,0 +1,221 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ *          Olivier Teuliere  <address@hidden>
+ *
+ * $Id: game_io.cpp,v 1.2.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+#include <iomanip>
+#include <string>
+
+#include "game_io.h"
+#include "game.h"
+#include "training.h"
+
+using namespace std;
+
+
+void GameIO::printBoard(ostream &out, const Game &iGame)
+{
+    int row, col;
+
+    out << "   ";
+    for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        out << setw(3) << col - BOARD_MIN + 1;
+    out << endl;
+    for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+    {
+        out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+        for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        {
+            char l = iGame.getBoard().getChar(row, col);
+            out << setw(3) << (l ? l : '-');
+        }
+        out << endl;
+    }
+}
+
+
+void GameIO::printBoardJoker(ostream &out, const Game &iGame)
+{
+    int row,col;
+
+    out << "   ";
+    for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        out << setw(3) << col - BOARD_MIN + 1;
+    out << endl;
+
+    for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+    {
+        out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+        for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        {
+            char l = iGame.getBoard().getChar(row, col);
+            bool j = (iGame.getBoard().getCharAttr(row, col) & ATTR_JOKER);
+
+            out << " " << (j ? '.' : (l ? ' ' : '-'));
+            out << (l ? l : '-');
+        }
+        out << endl;
+    }
+}
+
+
+void GameIO::printBoardMultipliers(ostream &out, const Game &iGame)
+{
+    int row, col;
+
+    out << "   ";
+    for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        out << setw(3) << col - BOARD_MIN + 1;
+    out << endl;
+
+    for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+    {
+        out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+        for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        {
+            char l = iGame.getBoard().getChar(row, col);
+            if (l != 0)
+                out << "  " << l;
+            else
+            {
+                int wm = iGame.getBoard().getWordMultiplier(row, col);
+                int tm = iGame.getBoard().getLetterMultiplier(row, col);
+
+                if (wm > 1)
+                    out << "  " << ((wm == 3) ? '@' : '#');
+                else if (tm > 1)
+                    out << "  " << ((tm == 3) ? '*' : '+');
+                else
+                    out << "  -";
+            }
+        }
+        out << endl;
+    }
+}
+
+
+void GameIO::printBoardMultipliers2(ostream &out, const Game &iGame)
+{
+    int row, col;
+
+    out << "   ";
+    for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        out << setw(3) << col - BOARD_MIN + 1;
+    out << endl;
+
+    for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+    {
+        out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+        for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+        {
+            char l = iGame.getBoard().getChar(row, col);
+            int wm = iGame.getBoard().getWordMultiplier(row, col);
+            int tm = iGame.getBoard().getLetterMultiplier(row, col);
+
+            if (wm > 1)
+                out << " " << ((wm == 3) ? '@' : '#');
+            else if (tm > 1)
+                out << " " << ((tm == 3) ? '*' : '+');
+            else
+                out << " -";
+            out << (l ? l : '-');
+        }
+        out << endl;
+    }
+}
+
+
+void GameIO::printNonPlayed(ostream &out, const Game &iGame)
+{
+    const list<Tile>& allTiles = Tile::getAllTiles();
+    list<Tile>::const_iterator it;
+
+    for (it = allTiles.begin(); it != allTiles.end(); it++)
+    {
+        if (iGame.getBag().in(it->toChar()) > 9)
+            out << " ";
+        out << setw(2) << it->toChar();
+    }
+    out << endl;
+
+    for (it = allTiles.begin(); it != allTiles.end(); it++)
+    {
+        out << " " << iGame.getBag().in(it->toChar());
+    }
+    out << endl;
+}
+
+
+void GameIO::printPlayedRack(ostream &out, const Game &iGame, int n)
+{
+    out << iGame.getCurrentPlayer().getCurrentRack().toString() << endl;
+}
+
+
+void GameIO::printAllRacks(ostream &out, const Game &iGame)
+{
+    for (int j = 0; j < iGame.getNPlayers(); j++)
+    {
+        out << "Joueur " << j << ": ";
+        out << iGame.getPlayer(j).getCurrentRack().toString() << endl;
+    }
+}
+
+
+static void searchResultLine(ostream &out, const Training &iGame, int num)
+{
+  Round r = iGame.getResults().get(num);
+  string word = r.getWord();
+  if (word.size() == 0)
+    return;
+  out << word << string(16 - word.size(), ' ')
+      << (r.getBonus() ? '*' : ' ')
+      << setw(4) << r.getPoints()
+      << ' ' << r.getCoord().toString();
+}
+
+
+void GameIO::printSearchResults(ostream &out, const Training &iGame, int num)
+{
+  Results r = iGame.getResults();
+  for (int i = 0; i < num && i < r.size(); i++)
+    {
+        out << setw(3) << i + 1 << ": ";
+        searchResultLine(out, iGame, i);
+        out << endl;
+    }
+}
+
+
+void GameIO::printPoints(ostream &out, const Game &iGame)
+{
+    out << iGame.getPlayer(0).getPoints() << endl;
+}
+
+
+void GameIO::printAllPoints(ostream &out, const Game &iGame)
+{
+    for (int i = 0; i < iGame.getNPlayers(); i++)
+    {
+        out << "Joueur " << i << ": "
+            << setw(4) << iGame.getPlayer(i).getPoints() << endl;
+    }
+}
+




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