|Subject:||Re: GNUstep for games|
|Date:||Fri, 18 Jul 2014 18:21:38 +0100|
On Fri, Jul 18, 2014 at 5:41 AM, Ivan Vučica <address@hidden> wrote:ogre actually doesn't handle input without help,
> SDL is supposed to be the thing that provides you with an NSOpenGLView, not
> to draw into an NSOpenGLView. It's not an engine. OGRE is a full-fledged
> engine that happens to also be able to handle inputs and open windows.
> Among otherthis is much how OGRE works, with d3d, opengl, opengl es backends etc,
> reasons, because of SDL_VIDEO_DRIVER, which lets you draw into an
> aalib-managed surface (and window) as easily as into a D3D-backed surface
> (and a win32 window).
the usage of an externally created window must be done on a backend
specific basis, and it's opengl backend is capable of that,
getting gnustep to hand over said window is another task entirely..
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