[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[crack-attack-devel] Autopackage
From: |
Andrew Sayman |
Subject: |
[crack-attack-devel] Autopackage |
Date: |
Mon, 28 Mar 2005 16:28:12 -0500 |
User-agent: |
Mozilla Thunderbird 1.0.2 (X11/20050326) |
Autopackage has just stabilized, and I think we'd do well to support it. If you
haven't tried it out yet, it's a great step forward for users to be able to
install things by clicking on them. It's distribution neutral, and has a nice
gtk+2 frontend (I'm looking at you Webb).
Two major things need to happen in order to support Autopackage:
[1] Make Crack Attack! binary relocatable
[2] Write the package file
[1] Binary relocation--according to the documentation--isn't very challenging to
accomplish. Documentation on how to use BinReloc in general can be found here:
http://autopackage.org/docs/binreloc/ . In a very general sense, what will be
required is to change the defines in Game.h to use calls to BinReloc, and then
integrating BinReloc into the build system.
[2] Documentation:
http://autopackage.org/developer-quickstart.html
http://autopackage.org/docs/devguide/index.html
The package file will mimic the installer script mostly.
If anybody would like to take a stab at putting this together, drop us a line.
If not, I'll probably get started on it this weekend.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [crack-attack-devel] Autopackage,
Andrew Sayman <=