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Re: Need GUI (again), gauging interest in an alternative approach.

From: Thomas Chust
Subject: Re: Need GUI (again), gauging interest in an alternative approach.
Date: Thu, 23 Mar 2023 14:43:51 +0100


nothing is "wrong" with Tk, I guess — different UI toolkits just have different strength 🤷

Combining Tcl/Tk with CHICKEN is a complex deployment scenario, and I think it works best on desktop platforms with nice package managers. If that's what you are targetting, the Tcl/Tk look and feel system works for you, and all the widgets you need are there, it's a great option!

Thomas C.

Am Do., 23. März 2023 um 04:38 Uhr schrieb elf <>:
Erm, what's wrong with the tk bindings, which should work everywhere already?


On 23 March 2023 02:36:43 GMT+02:00, Matt Welland <> wrote:
>That would be great Thomas. For my part, I'll start working on my project
>using what I can, learning Godot along the way. When you get to working on
>this please let me know how I can help.
>Regarding the approach, I like the tooling to generate a loadable module
>idea. I figure leverage as much of Godot as a tool as possible.
>On Wed, Mar 22, 2023 at 12:27 PM Thomas Chust <>
>> Hello,
>> a combination of CHICKEN and Godot sounds very interesting! I've been
>> meaning to experiment more with that engine for a while, and with Godot 4.0
>> just out the door the time is probably perfect to try out the new extension
>> APIs.
>> I'm not completely sure how the CHICKEN/Godot hybrid should look like and
>> suspect that embedding Godot in a CHICKEN egg would at least be cumbersome.
>> Maybe some kind of tooling to streamline the task of rolling CHICKEN code
>> into a single loadable module for Godot to use would be most promising 🤔
>> I think I've just found a project for the upcoming CHICKEN summer workshop
>> 😁
>> Ciao,
>> Thomas C.
>> Am Mi., 22. März 2023 um 15:28 Uhr schrieb Matt Welland <
>>> I've been using IUP with Chicken for years. I really enjoy using it
>>> (thanks Thomas!). But, here we are, over 10 years later and IUP is still
>>> not available as an official Debian package and it is a burden to deploy.
>>> It is also still not supported on Mac.
>>> So, I'm scouting around (again) for alternatives and I'm starting to lean
>>> towards using Godot for my next project. Godot + Chicken scheme that is.
>>> I'm hoping that I can deploy  to mac, Linux and Windows and maybe even
>>> android without too much pain.
>>> Here is an article that makes the case for using Godot for graphical user
>>> interfaces:
>>> I can achieve what I need with any one of three approaches:
>>> 1. Godot <==> chicken executable, where the connection could be tcp, http
>>> or similar.
>>> 2. Godot <==> chicken .so file
>>> 3. Chicken <==> godot egg
>>> I don't have time or expertise to do an egg without help. Before I start
>>> working using option 1 or 2 I wanted to ask the chicken community if there
>>> was interest in collaborating on creating a godot egg.
>>> Thanks!
>>> NOTE: If hypergiant had a widget library with a decent text widget (line
>>> wrapping, copy/paste to the OS etc.) I'd have considered it. Raylib was
>>> also interesting and it's text support might have been adequate but the egg
>>> was never published and seems abandoned.
>>> --
>>> Complexity is your enemy. Any fool can make something complicated.
>>> It is hard to keep things simple. - Richard Branson.

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