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From: | Richard |
Subject: | [Chicken-users] New egg: physics |
Date: | Thu, 15 May 2014 23:14:35 +0200 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.5.0 |
I would like to announce my first egg: physics. It is a more
high-level wrapper to the brilliant Chipmunk2D physics library. Some highlights include: - The possibility of passing regular Chicken functions as callbacks. - Using regular Chicken objects as user data. - Garbage collection. - The possibility of optionally using 'map' instead of Chipmunk's iterator functions. Things left to do are: - More testing and adding some unit tests. - Finishing the documentation and adding some examples. If you want to take a look, the source can be found at: https://github.com/pluizer/chi A more low-level wrapper to Chipmunk is required and can be found at: https://github.com/pluizer/chi The documentation can be found at: https://wiki.call-cc.org/eggre As this is my first egg I might have done things wrongly or suboptimal, any pointers are welcome. thanks, Plui(j)zer (I'm trying to get rid of that j) |
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